In 2008, Activision bought Vivendi and took Blizzard along with them. For a while now we've just been seeing the long-term effects of those shorter-term profitability policies. It's sad, but it kind of happened a long time ago.
https://arstechnica.com/gaming/2019/06/report-blizzard-began...
That would have been cool.
ArenaNet/NCSoft's Guild Wars 2 consists of former Blizzard employees. Then there's Max Schaefer's Runic Games with Torchlight (2). They went poof a while ago though.
Blizzard/Activision are still very profitable (record this year), yet what they come up with is Diablo mobile (reskin by a Chinese company, of the infamous quote "don't you guys have phones?"), and fired a lot of employees.
They send a C&D to the platform which hosted bnetd an open source battle.net clone (IIRC Sourceforge).
All of their games run well in Wine. Heck, I played WC3 in 2005 in Wine.
Non OSS, there's Dota 2 map editor (which spawned the amazing Auto Chess which Valve is working on an official version now http://blog.dota2.com/2019/05/dota-auto-chess/), W3 is coming out remastered now and old W3 still exist.
I'll actually try to prototype something like that. Interesting idea.
the company was co-opted some time after d2 LoD and everything has been downhill since then.
Blizzard’s world editing tools helped players innovate new genres like the MOBA but its restrictive IP terms killed innovation dead in its tracks.
All Blizzard does now is make reskin of old game(but excellent games) and release classic version of MMO’s.
What happened to the company?