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Re:Stop Memsetting Structures by noobermin on Saturday April 27, 2019 @04:05PM (#19767346)
Tbh I'm not a network person, but my naive brain says instead of casting to char* and writing to the buffer, couldn't you just write out individual fields to a buffer so you control every byte? That seems smarter and safer.
Re:Stop Memsetting Structures by a_t48 on Saturday April 27, 2019 @04:20PM (#19767413)
It depends. It was common case for years in games to just cast your networked data to an array and send over the network. Nowadays it's much more in fashion to pick a serialization library to sit in between, as PCs are faster. But one might choose not to depending on the problem space. Embedded devices might not have the spare cycles or the space for a full serialization library.

So...you're not wrong, but it's basically the same reason people use C over something with more ergonomics.

Edit: the last time I wrote a networking library, I also just cast to raw structures, mainly because it was less work (didn't want to integrate a serialization library on both sides of the link). This was fine for a while (and very fast), but also hid some bugs in the protocol, and made sending arrays of data very ugly. Eventually we put protobuf on top, and things ended up much nicer.

Re:Stop Memsetting Structures by DaiPlusPlus on Saturday April 27, 2019 @04:26PM (#19767446)
How does sending raw memory to the socket work if you have a struct filled with pointers?
Re:Stop Memsetting Structures by mehrdadn on Saturday April 27, 2019 @04:27PM (#19767449)
I think they simply don't do that with structs that contain pointers?
Re:Stop Memsetting Structures by a_t48 on Saturday April 27, 2019 @04:46PM (#19767531)
Indeed, this. If you have data with pointers, you either need to flatten (read: copy) your structure into something appropriate for structuring, or just get a proper serialization layer.
Re:Stop Memsetting Structures by repsilat on Saturday April 27, 2019 @05:55PM (#19767866)
I guess there could be some fun workarounds with ptrdiff_t instead of pointers. "My child is 1000 bytes that way in memory" etc.
Re:Stop Memsetting Structures by a_t48 on Saturday April 27, 2019 @06:24PM (#19768006)
That's a pretty classical file serialization trick to pack a bunch of heterogeneous data in one file. A header/manifest starting the file, with an array of names, offsets, and sizes.
Re:Stop Memsetting Structures by blattimwind on Saturday April 27, 2019 @09:02PM (#19768657)
Actually works somewhat well for mmap'ed access, too, by using a macro or function to "dereference" "pointers" (offsets).
Re:Stop Memsetting Structures by a_t48 on Saturday April 27, 2019 @10:38PM (#19768951)
Or even an OffsetPtr class with overloaded arrow and dereference operator, if you swing that way. :)
Re:Stop Memsetting Structures by DaiPlusPlus on Sunday April 28, 2019 @08:59AM (#19770921)
What’s the runtime performance of that in-practice? Does x86, x64 and ARM have support for relative offset pointers without any performance impact? And do compilers use them?
Re:Stop Memsetting Structures by blattimwind on Sunday April 28, 2019 @12:38PM (#19772073)
Yes, address generation can at the very least do [reg + constant], and on x86, much much more. These are bread and butter optimizations constantly used by compilers all over the place, because this is how field access works.
Re:Stop Memsetting Structures by mehrdadn on Saturday April 27, 2019 @04:18PM (#19767404)
Do you write a separate serialization function for every single struct and sub-struct you send over a network? And then continue maintaining every single one to keep it consistent whenever a field is added/removed/modified in any struct?

(Though I should mention that macros actually do make this doable, but they're hardly pretty, and I have yet to see many people embrace this approach, if they realize it's possible at all.)

Re:Stop Memsetting Structures by kllrnohj on Saturday April 27, 2019 @05:29PM (#19767739)
> Do you write a separate serialization function for every single struct and sub-struct you send over a network? And then continue maintaining every single one to keep it consistent whenever a field is added/removed/modified in any struct?

Yes? Of course you do that? Or pick one of a hundred libraries that do that for you - protobuf, cap'n proto, flatbuffers, etc...

Re:Stop Memsetting Structures by repsilat on Saturday April 27, 2019 @05:51PM (#19767850)
That's the protobuf approach, but things like Capnp are different, right? Isn't its wire format its in-memory format? I thought it was closer to the "straight memcpy" approach.

Protobuf serialization functions can turn into a lot of generated code too (read: big binaries) and stomp all over your icache, because they're different for each type. More "data-driven" approaches using type-generic functions with some runtime type-specific data (like proto descriptors&reflection) can be a good tradeoff for code that isn't as "hot". Typically more branchy than a memcpy or a type-specific function though.

Re:Stop Memsetting Structures by shaklee3 on Saturday April 27, 2019 @07:21PM (#19768253)
There are dozens, if not hundreds of serialization libraries. None of them are going to compare to something like sending a raw struct on the wire, if you need absolute performance. Probably the biggest advantage of things like grpc, flatbuffers, capnproto, etc, are they provide serialization libraries for many different languages. Sending a raw struct will be up to the implementer to get the other side correct.

And by sticking with the serialization libraries with higher performance, like flatbuffers and capnproto, you also lose a little bit of future flexibility, since its typically harder to change the format of these structures compared to higher level libraries.

Re:Stop Memsetting Structures by kentonv on Saturday April 27, 2019 @07:39PM (#19768346)
Author of Cap'n Proto here...

> None of them are going to compare to something like sending a raw struct on the wire, if you need absolute performance.

I don't know about that.

For simple flat structs containing integers only (no pointers), Cap'n Proto is nearly identical to raw structs.

For complex structures with pointers, sending raw structs doesn't work.

Admittedly you may suffer unwanted code bloat linking in the Cap'n Proto library if all you really want to do is send a flat, raw struct.

> And by sticking with the serialization libraries with higher performance, like flatbuffers and capnproto, you also lose a little bit of future flexibility, since its typically harder to change the format of these structures compared to higher level libraries.

I disagree with this. Cap'n Proto's compatibility story is essentially the same as Protobuf and JSON: You can add new fields and old programs will ignore them.

(I suspect Flatbuffers is also similar but I haven't looked at it in a long time.)

Re:Stop Memsetting Structures by taneq on Saturday April 27, 2019 @07:30PM (#19768305)
That's what I do these days for simple stuff, or for stuff which needs to talk to nonstandard hardware (eg. talking to a PLC, where I need to know the exact bit layout of the packet in order to unpack it manually on the other side).

If you're doing a large project on supported platforms it's probably worth using a pre-existing serialisation library like protobuffers or something.