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An open source VR headset for the web

What makes it for the web? Unlike other headsets we are focused on implementing technologies such as Exokit that will specifically improve the web experience. Our first release of code, components, and CAD files will be in 3 months. Feel free to join our discord for the time being :)
( 11 comments | 28 points | on HN )
Re:An open source VR headset for the web by AtmosXR on Tuesday April 09, 2019 @07:55PM (#19620260)
If you're interested in joining our discord here is the link: https://discordapp.com/invite/7CqPxd5
Re:An open source VR headset for the web by cjbprime on Tuesday April 09, 2019 @11:21PM (#19621510)
That sure is a lot of green commenters.
Re:An open source VR headset for the web by AtmosXR on Wednesday April 10, 2019 @04:17AM (#19622777)
Welcome to our community of people in Discord :)
Re:An open source VR headset for the web by noah_green on Tuesday April 09, 2019 @10:04PM (#19621100)
Very innovative. I do a lot of excel work and web research with dual monitors. I’m constantly spending time moving my hands too much. Look forward to testing your product in the future!
Re:An open source VR headset for the web by ang on Wednesday April 10, 2019 @02:47AM (#19622418)
saw you guys in pioneer. really cool project
Re:An open source VR headset for the web by bignatedog on Tuesday April 09, 2019 @08:16PM (#19620404)
Will this be 3D printable?
Re:An open source VR headset for the web by AtmosXR on Tuesday April 09, 2019 @08:20PM (#19620430)
Yes. Our goal is to use 3D printing to make the headset both customizable and modular.
Re:An open source VR headset for the web by ksans on Tuesday April 09, 2019 @08:02PM (#19620313)
Looks awesome
Re:An open source VR headset for the web by AtmosXR on Tuesday April 09, 2019 @08:06PM (#19620344)
Thank you :)
Re:An open source VR headset for the web by benpgavin on Tuesday April 09, 2019 @08:20PM (#19620427)
How would I load web apps?
Re:An open source VR headset for the web by AtmosXR on Tuesday April 09, 2019 @08:26PM (#19620473)
Our current plan is to leverage other community projects such as Supermedium for VR browsing and Exokits Chromium iframe capabilities for 2D browsing.