By the way, the cost of doing a server first kill is tens of thousands of hours of a person's life. For what? A virtual high score?
Video games are more addictive than TV. It is the evolution of technology to be so.
I remember being so confused with the term rendezvous with 006, ha!
I played a lot of Warcraft 3. It sets you up for strategic thinking, understanding the difference between micro and macro management, creating training schedules to become better.
Like most hobbies: meta skills are transferable.
As for the specifics: games made me realize that computers are amazing machines and gave me good hand eye coordination. When I program something easy, I program like a gamer playing Warcraft 3 because typing and mouse speed are the biggest bottlenecks.
It wasn’t the best use of my time but I can think of worse things.
Judging gaming by WOW is like judging literature by 50 shades of gray.
edit: and I want to say more. WOW is hardly a game, it is more of a reward delivery mechanism to keep you paying that monthly subscription. Nothing with a monthly subscription should be called a game, because it just doesn't match the incentives.
That's not to deny that you can avoid doing those things, or that many games don't provide those same opportunities, but rather that it's not a fundamental property of games that you gain nothing beyond the game. I gained a lot from my time in WoW.
I think this also ignores that the alternative for a lot of people would be watching TV or using social media.
It's possible there is a problem with games like Fortnite in that you're communicating almost solely by voice and there's a very limited complexity, but it might just be that there's something about it that I don't get.