So they introduced timed challenges (get so many headshots in one life, get a skin as reward) into BF1 as an update and then expanded that in BFV.
It doesn't even have the MMORPG hook where if you don't play, your character is weaker then of people that play more then you.
Imo the shop isn’t as much of a dark pattern. The game is just constructed in such a way that it’s constantly engaging and fun from beginning to end, and very good at playing with friends.
You're character isn't weaker, but it will have fewer cosmetics. I'm not sure that that's a less harsh incentive, personally.
Apex Legends has re-introduced me to gaming (after being AFK since the Halo 3 days), and I very much appreciate that the only 'perks' of grinding are cosmetic. As an adult with less free time, if I knew that a game would punish me stat-wise for not playing as often as my competition, I probably wouldn't play at all since I wouldn't stand a chance. But cosmetics don't affect gameplay.
Try experiencing what your kids experience and judge for yourself.
Minecraft is the replacement - no IAPs (as far as I know), online community is pretty varied but pretty decent for the most part, and the game is lots of fun even completely offline.
You don't mean Enterprise Resource Planning, do you?
Unfortunately, no. ERP as in erotic role play.
But Roblox is essentially a game development platform. Anyone can build a game on top of Roblox, and that player-created game could have slot machines in it.
It’s also a little dismissive to assume that this is just like every other game. There are so many psychological tricks going on to add a “feeder pellet” aspect to some games today that they are truly designed to be addictive. Games with in app purchases or ads, are usually built for it. Games that have timed reward systems to incentivize you to keep coming back at that same time every day are also part of it. You see these systems with most of the “free” games on touch screens and as a parent I can tell you that my children are significantly different playing them vs playing any other game with their friends (even online). It’s a noticeable enough and shocking enough behavioral change that you have to remove it.
When not having access to a game for a certain period of time creates anger or tears, it’s no longer just a game.