Wow, I haven't seen this before, thank you for the pointer! This reminds me of some of the work in this 2014 paper which used a compute-based algorithm on the GPU to implement vector textures. And of course the works of GLyphy and PF1. http://w3.impa.br/~diego/projects/GanEtAl14/
[0]: https://github.com/google/skia/tree/master/src/compute/skc