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Re:Making Video Games Is Not a Dream Job by slg on Friday April 05, 2019 @11:38AM (#19583591)
>In this case, the demand is “the ability to express myself to a huge audience.” People are willing to pay to do that. Because of that, they see any job where they get to do it as a net positive, even if the job is horrible.

This is true for any job that is just an extension of a hobby. People put on local community theater productions in their spare time because they find it fun and fulfilling. You don't have to pay people to do that, so the pay for people to do it professionally would naturally be low in a free market system.

Do you know another profession like that? Software development. People spend countless hours working on open source software for free just because they like it. The open source community saves businesses billions in labor costs every year. Would anyone suggest we get rid of the open source community so developers could be better compensated? We are just lucky enough that the global demand for general software development is much higher than the demand for video game development or theater/TV/movies that it can offset these other factors.

Re:Making Video Games Is Not a Dream Job by ghaff on Friday April 05, 2019 @11:56AM (#19583769)
See also photography, writing, art, etc. Some professionals are in fact resentful to greater or lesser degrees of amateurs willing to work for free (either just for fun or because it's useful to them professionally for reputational or other reasons).

I asked a journalist I knew whether he minded the fact that people like myself publish articles/blogs for free in publications that also have paid staff/freelancers. His response was basically "That ship sailed long ago." But there are definitely people who feel more strongly that people having "fun" are taking food off their family's plate.

Re:Making Video Games Is Not a Dream Job by BadassFractal on Friday April 05, 2019 @01:38PM (#19585073)
Photography has been hit hard this last decade, with IG blowing up and everybody having a half decent camera in their pockets all the time, AND knowing exactly where to go to get high quality shots. For most people it's about replicating the exact formula, vs doing something original, but that's actually pretty common for every art form. It's simply more visible in photo than in other creative endeavors: https://www.instagram.com/insta_repeat/

Seems to me that if you want to "be special/be paid/be known" in your art form, you need to pick the ones that are enjoyable to you AND have a significant moat, or barrier to entry. e.g. making complex pieces of music, assuming you're not stitching together prefabs from Splice, is actually much harder than pulling your phone out. Same thing with shooting, color grading, and cutting a great video, that's MUCH harder than shooting a frame and applying a filter. Same with doing a beautiful sketch or painting, that takes years of practice.

Photo cameras used to be moats a long time ago, when they were bulky, expensive, a novelty, and the development of film was not as straightforward. But now, it's gotten 100% democratized.

Re:Making Video Games Is Not a Dream Job by ghaff on Friday April 05, 2019 @01:46PM (#19585175)
I fully agree with all that. I was photo editor of my undergrad paper back in the day and just the mechanics of shooting film, developing it, printing it required quite a bit of knowledge just to get to output that was reasonably competent technically.

Of course, go back pre-35mm and that was even more the case but--as you say--even just a phone takes precent decent pictures for at least certain types of shots if you even halfway know what you're doing. I have tons of equipment and even I just default to my iPhone a lot of the time for casual "memory" type shots.

Re:Making Video Games Is Not a Dream Job by LanceH on Friday April 05, 2019 @04:40PM (#19586798)
The sheer quantity of shots changes everything. Back in the day of film, a pro could burn a roll of film for a single usable shot (maybe). An amateur had development and printing combined (expensive) and had to make every shot count, leading to most shots being of a staged and unnatural variety.
Re:Making Video Games Is Not a Dream Job by ghaff on Friday April 05, 2019 @07:53PM (#19588170)
For B&W, it actually wasn't quite that bad with 35mm relative to today. For something like a football game, I might have shot 5 rolls (so 200 frames or so). Random assignments for a given day a roll or two. You made contact prints and printed up what was needed.

Definitely a bigger consideration than today but it's not all about quantity.

Re:Making Video Games Is Not a Dream Job by lacey on Friday April 05, 2019 @12:12PM (#19583946)
I’m a photographer by hobby and you very often see people wanting to hire someone good but who isn’t expecting to make a living at it with offers like “I’ll let you shoot my event to help build your portfolio, and all you have to do is give me a copy of all the photos.” Or alternatively offering something like $100 for four hours to do lifestyle street shoots.

I don’t know how often they are successful at getting photographers for these types of things but I know that if I were going to shoot for those kinds of wages I would rather donate my time to a charity that I support.

Re:Making Video Games Is Not a Dream Job by ghaff on Friday April 05, 2019 @12:18PM (#19584023)
"For the exposure/to build your portfolio." Uggh.

To be clear, I sometimes shoot events for free as a favor. And I sometimes shoot concerts or sporting events just because I feel like it. And if you find my photos on Flickr I'll probably give you permission to use them for free. (Though if you want to pay me, that's fine too and I do sometimes get annoyed with the presumption that I'm not going to ask for a fee.) But I'm probably not going to take you up on a minimum wage offer unless it were something I was going to do anyway.

Re:Making Video Games Is Not a Dream Job by mediocrejoker on Friday April 05, 2019 @01:31PM (#19584986)
The general sentiment here seems (to me, anyway) to be that photography is one of those things that many people _are_ going to do anyway, which is why it's very difficult to be highly paid for it.

If so many people are willing to do something for free, is it really fair to vilify someone for inquiring as to whether you are one of those people?

Re:Making Video Games Is Not a Dream Job by ghaff on Friday April 05, 2019 @01:39PM (#19585088)
For the most part, yes.

In general, my doing something that I want to do for free is different (usually) from you asking me to do a job that you want done for free.

Now, of course, there can be exchanges that don't involve money changing hands. Perhaps part of the deal is that I get into a concert (or whatever) for free and that may be perfectly reasonable. I do attend events on media passes on the (implicit) condition I'll publish a story about some aspect of the event.

Re:Making Video Games Is Not a Dream Job by zenkat on Friday April 05, 2019 @06:16PM (#19587537)
"You can die from exposure, you know."
Re:Making Video Games Is Not a Dream Job by jackfraser on Friday April 05, 2019 @12:54PM (#19584498)
Do you _really_ think your photography job deserves the same hourly wage as an engineer or manager?
Re:Making Video Games Is Not a Dream Job by detaro on Friday April 05, 2019 @01:08PM (#19584680)
What quality freelance developer or manager in the US takes 4 hour jobs for even close to $25 per hour, in a customer choosen location?
Re:Making Video Games Is Not a Dream Job by ghaff on Friday April 05, 2019 @01:14PM (#19584767)
I think his gist is that, of course a developer should expect to be paid more than that because they're special. But photographers just click pictures so they should be grateful to make anything at all.
Re:Making Video Games Is Not a Dream Job by BadassFractal on Friday April 05, 2019 @01:39PM (#19585084)
There's a little more to being a photographer than clicking a button, but it might not look like that from the outside. It's like calling basketball "just tossing a ball around".
Re:Making Video Games Is Not a Dream Job by meko on Friday April 05, 2019 @04:11PM (#19586536)
Programming is just glorified copy and paste, so it has more in common with photography than you think.
Re:Making Video Games Is Not a Dream Job by LanceH on Friday April 05, 2019 @04:36PM (#19586763)
I'm not keen on how most professional photographers for these events don't point out they'll retain copyright on all shots. I know what that means, but they let their customers find out when they aren't allowed to get raw/negatives or prints from anyone else.

I'll take a work for hire option, thanks, without the attitude that it's an art and they're above that.

Re:Making Video Games Is Not a Dream Job by bsanr2 on Friday April 05, 2019 @05:41PM (#19587331)
Exploitation, then.
Re:Making Video Games Is Not a Dream Job by LanceH on Friday April 05, 2019 @06:13PM (#19587519)
You mean a straightforward negotiation.
Re:Making Video Games Is Not a Dream Job by wolco on Friday April 05, 2019 @01:17PM (#19584805)
25 an hour might be a good rate for someone starting out. I do programming work that takes that long and charge less than that amount.
Re:Making Video Games Is Not a Dream Job by ghaff on Friday April 05, 2019 @01:31PM (#19585003)
In all fairness, when I was an undergrad long ago I earned beer money doing various photography-related jobs for the alumni association and other such groups for not a lot of money. But, today, $100 to go somewhere, spend 4 hours doing something you otherwise probably aren't interested in doing, and probably spend the rest of the day editing? $100 for basically a day really isn't great money unless there were some reason you wanted to do the job and the money was just a little something extra.
Re:Making Video Games Is Not a Dream Job by literallycancer on Friday April 05, 2019 @06:30PM (#19587644)
Do yourself a favor and spend a few of those hours researching how much you can reasonably charge for programming work.
Re:Making Video Games Is Not a Dream Job by jackfraser on Friday April 05, 2019 @12:53PM (#19584490)
> Or alternatively offering something like $100 for four hours to do lifestyle street shoots.

I personally think that's not a terrible offer. $25/hour to stand around clicking pictures? It's a lot easier than most work people do for minimum wage, first, and secondly it's not like you have massive film costs or need a ton of technical knowledge anymore. 99% of the shots people want can be accomplished with stock or relatively cheap lenses, too; you don't have to be a gear-head who spends all their profits on their kit for no appreciable difference in how much people are willing to pay.

Most of us don't have $500-1000 to pay a photographer so we simply don't bother and rely on friends and family for it. I might consider getting professional pictures of my family if it didn't cost the obscene amount that it does. There's probably a market on the volume, low-cost side that simply isn't being tapped because photographers are often such dilettantes.

For someone who wants to break into photography, finding a steady supply of low-paid jobs to build up the portfolio and their name recognition for word-of-mouth marketing is probably the best way to go. You wouldn't want to be running at these wage levels for more than a year, but to start, well, there's certainly worse paths.

Re:Making Video Games Is Not a Dream Job by ghaff on Friday April 05, 2019 @12:57PM (#19584537)
>$25/hour to stand around clicking pictures?

I'm going to assume good intent but that's an incredibly condescending remark. Just so you know.

How about if I offer a trained developer $25/hour to write me some software? It's just sitting and typing.

Re:Making Video Games Is Not a Dream Job by bryondowd on Friday April 05, 2019 @02:34PM (#19585652)
Depends where you are. Pretty sure I've made under $25/hr most of my development career. And that was just fine, in the Atlantic City, NJ area, because the cost of living was pretty low and I had no interest in moving or commuting to a big city.

EDIT: Although I guess it might've been a bit more if you include the value of health insurance and such.

Re:Making Video Games Is Not a Dream Job by mediocrejoker on Friday April 05, 2019 @01:32PM (#19585013)
Why do you assume that the parent was talking about your photography ability, and not their own?
Re:Making Video Games Is Not a Dream Job by dwaltrip on Friday April 05, 2019 @02:26PM (#19585562)
They were talking about the act in general.
Re:Making Video Games Is Not a Dream Job by literallycancer on Friday April 05, 2019 @06:40PM (#19587706)
It's almost never a good idea to start by charging less. The people who don't want to pay your rates are just looking for the easiest excuse and weren't going to become customers anyway.

The bulk of commercial photographers' work are weddings. A run-of-the-mill wedding probably costs about 50k, so to have nice pictures from it you'll spend maybe 10% (?) on a photographer. So 5k for a day and a half of work? This puts a lower bound on other photo shoots as well, since there is never going to be a shortage of weddings.

Re:Making Video Games Is Not a Dream Job by lacey on Friday April 05, 2019 @06:54PM (#19587804)
I'm not sure exactly how to interpret "the bulk of commercial photographers' work are weddings".

Do you mean by total revenue, or for a given photographer?

I ask because in general people who do weddings tend to focus on those almost exclusively for their income (the same is true for some of the other categories I mention below).

The way I think of it is that there are perhaps only a few sources of steady income that pays a livable salary with photography:

- weddings

- headshots

- real-estate

- advertising / marketing

In many cases either photographers are being asked to do more these days (e.g. write the editorial that the photographs go with) or people who wouldn't traditionally have photography as part of their job are being asked to do the photographic work on top of their existing responsibilities (e.g. journalists who are asked to bring a camera along and snap some shots for a story).

[EDIT: I am not sure where the day and a half of work figure comes from, either. It is typical for something like an edited/touched-up photo album to be delivered a few weeks after a wedding shoot, with the photographer doing a few shoots in between and then sitting down and editing several in a batch over the course of a week or two until they are happy with the results.]

Re:Making Video Games Is Not a Dream Job by adrianhel on Friday April 05, 2019 @11:48AM (#19583693)
And the type of software people make for free is not the same software people get paid to create.

I bet few people would be eager to develop banking software on their free time for instance.

Re:Making Video Games Is Not a Dream Job by archgoon on Friday April 05, 2019 @12:00PM (#19583817)
People would not want to build banking software for a specific company; however, if banks were to describe their problems in a sufficiently well defined way, people would cheerfully build various 'bank frameworks' for free. Some college student would happily have it on their resume.

This of course would have to have banks be more open about how they operate, so it probably won't happen.

This is to say, it's not really the type of software that is the issue, but rather lack of openness about the problem domain.

Re:Making Video Games Is Not a Dream Job by ghaff on Friday April 05, 2019 @12:06PM (#19583872)
Might be starting to happen more than you think.

AMQP (messaging) came out of JPMC and other financial institutions

Financial institutions are also involved in blockchain projects

Another random example: https://developer.capitalone.com/open-source/

Re:Making Video Games Is Not a Dream Job by indigochill on Friday April 05, 2019 @12:40PM (#19584333)
Also Goldman Sachs just announced they'd be releasing some additional software on Github: https://www.fnlondon.com/articles/goldmans-trading-floor-is-...
Re:Making Video Games Is Not a Dream Job by dspillett on Friday April 05, 2019 @12:44PM (#19584386)
> This of course would have to have banks be more open about how they operate,

As someone for whom the day job involves working on projects for investment banks and other regulated industries, I'd say this is not the first problem that needs to be solved.

> if banks were to describe their problems in a sufficiently well defined way

THIS is often the problem. They often don't know exactly what they want. Well, many people in the company think know what is needed/wanted but most of them don't agree with each other (and if they do they probably don't agree on priorities) beyond the rules set by the regulators (which are usually deliberately "non prescriptive", which is to say "vague"). They often have long lists of what they don't want, but no proper specification of what they do want.

The larger organisations are often so siloed that the left hand doesn't know which foot the right hand is pointing a gun at and no one really knows which elbow they are collectivly sat on. When a project to clean things up starts it is usually populated by people seconded from elsewhere who either still have that job to do so can't commit themselves to the matter in the concentrated way required to deal with it properly, or are not close enough to the problem to have a full understanding of the nitty-gritty details and the interactions between those details. And sometimes those details are very difficult to find until they bite you due to the amount of legacy systems these groups have dotted around, especially in cases where organisations have formed from many mergers & acquisitions over the years.

They don't want to openly share this state because it would be a public embarrassment. Of course, it is hardly a well-kept secret: they all know what state each other are in, as do those of us slowly trying to fix it and the consultants (internal and external to the organisations) making piles out of part-way fixing it (often by reinventing the problem space in new and expensively interesting ways!). But still they don't want it to be any more an open secret than can be avoided.

I assume large organisations in other industries are similarly afflicted. It is human nature (we often don't individually know exactly what we want) magnified by scale.

"It can't be that hard, can it?" you would be forgiven for asking.

"Oh, but it can", I assure you!

As others have pointed out elsewhere in the thread: things are improving, particularly in specific areas where new ideas are forcing, or at least allowing, more radical rethinks. But overall it'll be a complete mess for some time to come.

Re:Making Video Games Is Not a Dream Job by sokoloff on Friday April 05, 2019 @11:59AM (#19583802)
There's a lot more overlap than I'd have predicted 30 years ago.

There are very good open source databases, content management systems, web servers, full text corpus search systems, operating systems, and 100s of other "kind of boring" things that a 20 year old version of me would assume people would need to be paid to create. (Some of those are a crossover where a substantial portion of the development was originally paid, of course, but many others are not.)

Re:Making Video Games Is Not a Dream Job by novok on Friday April 05, 2019 @04:07PM (#19586505)
They are often paid to create these things, by their employers. They then open source them to in the hope of getting free engineering resources from other companies that care about the same thing.
Re:Making Video Games Is Not a Dream Job by z3phyr on Friday April 05, 2019 @01:05PM (#19584635)
Operating systems and programming languages do come in the cool catagory
Re:Making Video Games Is Not a Dream Job by sokoloff on Friday April 05, 2019 @01:06PM (#19584651)
Every one of those things falls into the cool category for some subset of the programming population.
Re:Making Video Games Is Not a Dream Job by adrianhel on Sunday April 07, 2019 @08:29AM (#19596399)
The common attribute is that these things are generic. That is not an attribute most software has.
Re:Making Video Games Is Not a Dream Job by excalibur on Friday April 05, 2019 @12:28PM (#19584155)
> I bet few people would be eager to develop banking software on their free time for instance.

If a bank found someone who was eager to develop its software for free, it would have a pretty good reason to question their motives.

Re:Making Video Games Is Not a Dream Job by hevi_jos on Friday April 05, 2019 @12:50PM (#19584457)
I bet lots of people will contribute to open source banking software if creating a bank were not extremely regulated so creating public open source bank were legal.

In that case, banking software would be very useful for the community and people will help.

The fact that something is boring has nothing to do with it. There are few things as boring as developing operating systems like Hurd or developing Wayland and dealing all day with bugs and bugs and more bugs.

Of course, people is not going to create banking software if the only ones who benefit are private companies that give nothing in return.

There must be a good reason. Something that provides the sense of deep meaning for your work. Working for free so a private company could profit out of your work does not.

Re:Making Video Games Is Not a Dream Job by mobiuscog on Friday April 05, 2019 @12:39PM (#19584318)
It's not about creating the software, so much as supporting it.
Re:Making Video Games Is Not a Dream Job by bena on Friday April 05, 2019 @12:48PM (#19584428)
The way I look at it is that my employer isn't paying me to "make X", they're paying me so I'm not doing anything else.
Re:Making Video Games Is Not a Dream Job by nostrademons on Friday April 05, 2019 @06:58PM (#19587825)
The way I usually put it is "I'll happily code for free, but if you want me to code up your ideas, you have to pay me more than all the other folks that want me to code up theirs."

Interestingly this holds up even though I'm now coding up my own ideas - even though I'm calling the shots on what I work on, they're still constrained by what there's potentially a market for, and so it's still not really passion coding. If I were completely free of constraints, I'd do stuff that's more useless, more prestigious, more beautiful, with fewer corner cases and fewer dependencies on outside software. That's economically unviable (and kinda solipsistic, too), so I don't.

Re:Making Video Games Is Not a Dream Job by ido on Saturday April 06, 2019 @11:50PM (#19594719)
It works that way for me too. I’m (among other things) a game developer, and a few years ago someone asked me how much it’ll cost to make a game for them after looking my name up from one of the games I’ve made.

I gave them a quote without thinking too much (“$100/h, maybe a bit less if it’s something really interesting”[0]) and they were shocked, saying something like “I didn’t think you made that much money from these games!”. Well, if I did I wouldn’t be taking on contract work to begin with but you’re not getting the same rate as my own projects :)

[0] these days it would be more like $150/h.

Re:Making Video Games Is Not a Dream Job by vharuck on Friday April 05, 2019 @01:12PM (#19584726)
> People spend countless hours working on open source software for free just because they like it.

Some people create or contribute as part of their job. If the job requires new software, the company doesn't want to sell the software, and the developer thinks others could use it, then why not open source?

Re:Making Video Games Is Not a Dream Job by slg on Friday April 05, 2019 @01:49PM (#19585205)
Because open sourcing that code is taking work away from future software developers. The second company which needs that software would otherwise have to pay employees to build it or purchase it from third party software developers. The person open sourcing the software is therefore lowering the global demand for software developers which hurts the wages of all software developers.

For the record, I don't think this means we should abandon open source software. I simply thought it was a good analogy to illustrate why OP's argument was flawed and that we shouldn't be blaming people for taking these "terrible jobs".

Re:Making Video Games Is Not a Dream Job by sokoloff on Friday April 05, 2019 @02:46PM (#19585768)
When I walk by a window and don't break it, am I taking work away from glaziers?
Re:Making Video Games Is Not a Dream Job by slg on Friday April 05, 2019 @03:08PM (#19585956)
That is stronger language than I would use, but yes you declined an opportunity to increase the demand for glaziers.

I imagine your are trying to allude to the glazier's fallacy [1]. However that is only a fallacy from the perspective of the entire economy. An extra dollar spent on a glazier is going to benefit the glazier. The problem for the economy at large is that the dollar might have otherwise been spent on the tailor, baker, etc.

To take this back to software development, the glazier fallacy is why I am not against open source software. The overall economy is made more efficient from it. However that doesn't change the fact that the increase in efficiency comes from not having to pay more money to software developers. That isn't great if you view the situation purely from the perspective of a (selfish) software developer.

[1] - https://en.wikipedia.org/wiki/Parable_of_the_broken_window

Re:Making Video Games Is Not a Dream Job by rurp on Friday April 05, 2019 @03:38PM (#19586217)
It's not like humans have a finite amount of wants and needs; if that were the case we would have stopped progressing thousands of years ago after agriculture was developed.

Creating open source solutions to common problems doesn't eliminate work, it frees people up to work on new problems.

Re:Making Video Games Is Not a Dream Job by conanbatt on Friday April 05, 2019 @04:55PM (#19586948)
> However that doesn't change the fact that the increase in efficiency comes from not having to pay more money to software developers

I propose to you a law that will increase the wages of all software developers: demand that no code can be written in a computer fabricated after 2010. *

* Hint: Bastiat.

Re:Making Video Games Is Not a Dream Job by slg on Friday April 05, 2019 @07:32PM (#19588044)
I think you are all missing my intent if you are trying to point out the absurdity of my argument. I was simply pointing out the absurdity of OP's argument by comparing it to something equally absurd that would be more familiar to the average HN reader.
Re:Making Video Games Is Not a Dream Job by prewett on Friday April 05, 2019 @07:18PM (#19587953)
Ooh, I like that for other reasons: all those electron apps and bloated web pages would start being painful for developers. Maybe 16 GB of RAM would start feeling spacious again.
Re:Making Video Games Is Not a Dream Job by thfuran on Friday April 05, 2019 @03:45PM (#19586289)
Or maybe it just means the software developers are paid to do things other than reinvent the wheel.
Re:Making Video Games Is Not a Dream Job by nevertoolate on Friday April 05, 2019 @03:51PM (#19586354)
I beleive that open source software creates fiercer competition and helps newcomers, thus in general increases wages for software developers.
Re:Making Video Games Is Not a Dream Job by watwut on Friday April 05, 2019 @06:42PM (#19587716)
Majority of open source developers are paid or work jobs that gives them a lot of free time. Foss runs yearly polls to determine that.