Re:Making Video Games Is Not a Dream Job
by LanceH on Friday April 05, 2019 @04:40PM
(#19586798)
The sheer quantity of shots changes everything. Back in the day of film, a pro could burn a roll of film for a single usable shot (maybe). An amateur had development and printing combined (expensive) and had to make every shot count, leading to most shots being of a staged and unnatural variety.
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For B&W, it actually wasn't quite that bad with 35mm relative to today. For something like a football game, I might have shot 5 rolls (so 200 frames or so). Random assignments for a given day a roll or two. You made contact prints and printed up what was needed.
Definitely a bigger consideration than today but it's not all about quantity.