https://github.com/LiveAsynchronousVisualizedArchitecture/si...
process crashes are of course a problem in terms of bringing down the whole process, but that generally isn’t a problem for me.
Whereas in interprocess, each thread can do everything that the whole process is allowed to do, so a security exploit in e.g. file parser, opens the door for doing other stuff that a file parser shouldn't be allowed to start with.
An easy to use IPC is to use pipes, mailboxes, message queues, just like channels.
Yes it might be slower, but for a large set of problems it is fast enough.
in other instances, when programming concurrent programs, i have no worry of performance losses because, again, multicore support comes for free. that is more qualitative, but it is important. and it means my concurrent programs are actually concurrent.
The problem with 'no worry of performance losses' with multicore is that using multiple cores itself has a cost. You need to split up your workload, schedule the work across the cores, pass the actual data as messages to whatever 'task' abstraction you're using, and unless the garbage collector has fancy tricks, this will mean having to deep-copy the data to preserve thread safety. So again, there's no such thing as a free lunch in multicore.
who said it was? (it isn’t.) you asked for examples, and i gave the most recent one.
> You need to split up your workload, schedule the work across the cores, pass the actual data as messages to whatever 'task' abstraction you're using, and unless the garbage collector has fancy tricks, this will mean having to deep-copy the data to preserve thread safety.
you’re making a huge amount of assumptions and supposed “costs” here based upon the rather limiting nature of most programming languages when it comes to concurrency. most of the multicore programming i do is with actors with a data flow language. multicore programming is so trivial you don’t even think about it.
OK, but then, outside of that kind of use case, most applications are not trivially parallelizable like that.
> most of the multicore programming i do is with actors with a data flow language. multicore programming is so trivial you don’t even think about it.
Maybe I miscommunicated, but I don't mean that you literally are doing all these things, but that something is–some combination of the language, the runtime, and the developer. My point is that no matter who is doing it, these things have costs–runtime performance, memory use, limits on the usable data structures and programming techniques.