Re:Behind the Burst Compiler
by zsmizzle on Saturday March 30, 2019 @04:43PM
(#19531725)
The Burst compiler is closed source. However, if you import the Burst package [1] into your Unity project, you can see most of the source using ILSpy [2].
In your project, see the directory: "Library/PackageCache/com.unity.burst@<package-version-here>/.Runtime". The DLLs you'll want to inspect are: "Burst.Backend.dll", "Burst.Compiler.IL.dll", "burst-llvm.dll", "Smash.dll" and possibly the "Cecil" DLLs.
In your project, see the directory: "Library/PackageCache/com.unity.burst@<package-version-here>/.Runtime". The DLLs you'll want to inspect are: "Burst.Backend.dll", "Burst.Compiler.IL.dll", "burst-llvm.dll", "Smash.dll" and possibly the "Cecil" DLLs.
1. https://docs.unity3d.com/Packages/[email protected]/manual...
2. https://github.com/icsharpcode/ILSpy