speps
Re:Show HN: Free alternative to graphics design giants
on Monday September 28, 2026 @11:14AM (#49879379)
I love a wam feeling
Re:We found a division by zero bug in FFmpeg with a vibecoded fuzzer
on Friday August 28, 2026 @03:55AM (#49475680)
Surely, you're the best person to do that..? Unless you're not human of course.
Re:Zig removes support for wasi-Libc
on Wednesday August 26, 2026 @12:58PM (#49452327)
It's just not shipping it like musl, it'll just be an external ABI as per: https://codeberg.org/ziglang/zig/issues/35379
Re:Mythic's analog compute-in-memory architecture
on Saturday August 22, 2026 @05:25PM (#49404021)
You reminded me the anecdote about every SID chip sounding different. If you hear a recording of a C64 made song, it’s unique to that chip (and somewhat to the machine as well, timing, crystal, etc.).
Re:Flat Chair by Sara Paculdo
on Friday August 21, 2026 @05:46AM (#49385875)
Ad-free link from original creator: https://paculdo.com/innovative-housewares-inside-out-design-...
Re:When I worked at Apple, I remember seeing code that was 15 years old
on Tuesday August 18, 2026 @05:49AM (#49343433)
I joined Asobo Studio[1] for an internship back in 2010, and some code there was already nearly 15 years old as they grabbed the remains of Kalisto[2] including the engine/editor. That editor (Pawap) is still used to this day, although the engine (Zouna) has been rewritten (but uses the same data backend as the old code, albeit heavily updated too). This was probably the oldest codebase I worked on at the time.
[1] https://en.wikipedia.org/wiki/Asobo_Studio [2] https://en.wikipedia.org/wiki/Kalisto_Entertainment
Re:Original Apollo 11 Guidance Computer source code for command and lu...
on Thursday July 23, 2026 @02:51AM (#49017796)
Might just be because we still communicate with them, having the source might allow bad actors to control them. Hopefully one day, it could be released once obsolete.
Re:The Scanline Sweeper: A Glyph Rendering Algorithm [pdf]
on Saturday July 04, 2026 @05:33AM (#48784087)
Well done on the paper, I saw your Reddit post a few days ago. Are you getting it through JCGT for example?
Re:Fusion Programming Language
on Saturday June 27, 2026 @04:54AM (#48696431)
It’s not a problem in practice if debug data is emitted properly. For example I used the VS Code C++ debugger extension with Zig.
Re:Epic Games announces Lore version control system
on Wednesday June 17, 2026 @10:41AM (#48571215)
They’ve been dabbling in this space within Unreal Engine for a few years. Perforce is the de facto standard in AAA studios from my experience, curious to see what’s going to happen to them.
Re:Gaussian Point Splatting
on Thursday June 04, 2026 @02:34PM (#48402771)
Yes splats do reflections
Re:Flipper Zero Zig Template
on Monday June 01, 2026 @02:43PM (#48360919)
Stop the misinformation, it’s just changing where it’s being done moving from the language to the build system itself: https://ziggit.dev/t/cimport-going-away/5132
It’s also decoupling Zig compiler and C compiler so they’re updated independently.
It’s still a bummer in my view as I just replaced my build pipelines with just a Zig compiler instead of emscripten but that’s fine.
Re:Direct Win32 API, Weird-Shaped Windows, and Why They Mostly Disappe...
on Wednesday April 15, 2026 @11:03AM (#47780106)
No need to mess with Win32, Godot supports it: https://docs.godotengine.org/en/stable/classes/class_window....
There’s a resurgence of transparent apps and games just because of that.
Re:I Just Want Simple S3
on Tuesday April 14, 2026 @12:20PM (#47767647)
S4 exists: https://mega.io/objectstorage
Re:Drawvg Filter for FFmpeg
on Friday March 20, 2026 @07:24AM (#47453105)
SVG path syntax [1] mentioned as being an inspiration in the article is very similar to Turtle graphics (move, lineto, etc.)
[1] https://developer.mozilla.org/en-US/docs/Web/SVG/Reference/E...
Also called datamoshing, it dates back a few decades already: https://en.wikipedia.org/wiki/Compression_artifact#Artistic_...
Re:I put a real-time 3D shader on the Game Boy Color
on Sunday February 08, 2026 @01:06PM (#46936859)
Awesome looking results. As far as I understand it's a "3D" shader in the sense that it looks 3D but it's a prerendered 2D normal map which is then lit using the resulting world space normal.
Here are the frames: https://github.com/nukep/gbshader/tree/main/sequences/gbspin...
The usual way of solving this is to make the voucher responsible as well if any bad actor is banned. That adds a layer of stake in the game.
Re:Chromium Has Merged JpegXL
on Tuesday January 13, 2026 @03:19AM (#46598479)
It was an issue with the main JPEGXL library being unmaintained and possibly open for security flaws. Some people got together and wrote a new one in Rust which then became an acceptable choice for a secure browser.
Building a software-defined GPS receiver
Re:AMD GPU Debugger
on Monday December 08, 2025 @05:30PM (#46198533)
Windows has PIX for Windows, PIX is the name of the GPU debugging since Xbox 360. The Windows version is similar but it relies on debug layers that need to be GPU specific which is usually handled automatically. Although because of that it’s not as deep as the console version but it lets you get by. Most people use RenderDoc on supported platforms though (Linux and Windows). It supports most APIs you can find on these platforms.
Re:Boa: A standard-conforming embeddable JavaScript engine written in ...
on Saturday November 15, 2025 @01:12PM (#45939345)
With projects like this competing against well known massive competitors (eg. the browser JS engines), not seeing their main competitors in a benchmark is a massive red flag to me: https://boajs.dev/benchmarks
Not seeing V8, SpiderMonkey JavaScriptCore is very strange...
Re:Animalese.js Demo
on Wednesday October 15, 2025 @12:27PM (#45594979)
From a quick glance, it's a very simply a premade wav file which has all letters A to Z with 0.15s for each. The final wav is just a concatenation of all of letters from the text, and a silence of each unknown character/space. It doesn't support numbers but could easily be extended beyond what's in the demo. Very clever.
Re:Wii U SDBoot1 Exploit “paid the beak”
on Saturday July 19, 2025 @05:08AM (#44613829)
Some SBC handhelds do support Pico-8 platform apparently, worth a try:https://youtu.be/R5jZRV2D-rM
Re:PNG Is Back
on Wednesday June 25, 2025 @07:09PM (#44382650)
Do you have any info on the format used in the PNG chunks? I’d love for someone to recreate Fireworks, it was perfectly adapted to a lot of workflows.
Re:PNG Is Back
on Wednesday June 25, 2025 @02:39PM (#44380543)
Macromedia Fireworks did it 20 years ago, the PNG was the default save format. Of course, it wasn’t JSON stored in there…
Re:Show HN: Penny-1.7B Irish Penny Journal style transfer
on Monday June 02, 2025 @02:03PM (#44161441)
If you play Fortnite right now (until Friday June 7th). You can speak in realtime to Darth Vader, he replies in his voice and in character, he knows who’s playing (the name of the character skin). The technology is here, and used in production of major games. It’ll be a big tide sooner than what people expect.
JCGT – Arc Blanc: a real time ocean simulation
Re:Why are QR Codes with capital letters smaller than QR codes with lo...
on Wednesday February 26, 2025 @08:25AM (#43183414)
“a guy” aka Veritasium, the channel with 17M subs