Re:Mumble – Open source, low latency, high quality voice cha...
by pvg on Tuesday March 26, 2019 @03:49PM
(#19495379)
It's a niche, rather than indispensable feature - most games don't require dozens of people to voice-communicate in real time. Eve is a bit of a holdover but the trend has been away from giant mobs of chattering users. Apex Legends (a popular new multiplayer game) is getting a lot of praise for reducing the need for teammates to actually talk to each other to about zero.
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Re:Mumble – Open source, low latency, high quality voice cha...
by forsakenkraken on Tuesday March 26, 2019 @04:03PM
(#19495501)
In large eve fleets, it's not a chattering mob, you couldn't run things if it's like that. Things are normally quite terse with a small number of people, scouts, FCs, logi talking while most people get on with the important business of pressing F1.
Re:Mumble – Open source, low latency, high quality voice cha...
by pvg on Tuesday March 26, 2019 @04:24PM
(#19495672)
it's not a chattering mob
I'm going to need a number crunch on that.
More seriously, my point was not (heaven help me) that Eve players are disorganized but that 'massive raid requiring structured multi-party voice comms' is not a common problem gamers in the current market find themselves needing to solve.
Re:Mumble – Open source, low latency, high quality voice cha...
by forsakenkraken on Wednesday March 27, 2019 @08:10AM
(#19500053)
Sorry, missed the point, I see what you mean now. Kinda sad in a way. I love the massive fleet aspect of eve. Even tho TiDi fights can be pretty awful, they're amazing in their own way.