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Re:No Man’s Sky’s next update will let you explore infinite ... by ebg13 on Monday March 25, 2019 @10:44PM (#19488865)
Can anyone with insight into the games industry explain the financials of dedicating years to adding material to a failed title for free? How do they make enough new revenue from new customers that wouldn't otherwise pick it up to justify the cost of creating all of the new features and material?
Re:No Man’s Sky’s next update will let you explore infinite ... by Impossible on Monday March 25, 2019 @11:58PM (#19489197)
NMS is only a failure in the sense of internet backlash. The game sold well (and afaik continues to do so) and has gotten better reception (recent steam ratings are mostly positive https://store.steampowered.com/app/275850/No_Mans_Sky/) as new updates have been released over the years.

HN in general has weird standards around game quality considering many of the users work on software as service start-ups that launch as almost broken MVPs. I understand NMS asked players to pay $60 up front but they've put their money where there mouth is and continually supported and updated the game.

Re:No Man’s Sky’s next update will let you explore infinite ... by naikrovek on Tuesday March 26, 2019 @05:40PM (#19496289)
> HN in general has weird standards around game quality considering many of the users work on software as service start-ups that launch as almost broken MVPs.

Thank you so much for saying this. This community is very toxic in a few ways, and this is one of them.

Re:No Man’s Sky’s next update will let you explore infinite ... by mox1 on Tuesday March 26, 2019 @03:55PM (#19495418)
The "backlash" was mostly centered around the promises made by the game creator and the demo's they showed.

It had everything to do with what promised / implied vs what was actually delivered.

If the creator had slapped a Open Beta tag on the box and charged $20 (and simply upped that number as they got closer to release), everyone would probably still be talking about it.

But instead they delivered on 25%-50% of what they claimed was in the game.

Re:No Man’s Sky’s next update will let you explore infinite ... by naikrovek on Tuesday March 26, 2019 @07:52PM (#19496998)
Why did you put quotes around 'backlash'? Do you not believe that there was one, or do you believe the reaction wasn't a backlash?
Re:No Man’s Sky’s next update will let you explore infinite ... by Sendotsh on Monday March 25, 2019 @11:49PM (#19489167)
I'm not sure it was a "failed title", so much as upset a lot of people by advertising features that weren't in it at launch.

I, and most people I knew who bought the game at launch, were disappointed but also REALLY enjoyed the game. I still play casually to this day and the updates since launch have more than made up for any disappointment I originally felt, and it's currently one of my favourite games of the last few years.

It's a stunningly beautiful, peaceful, and endlessly enjoyable creative explorer. On par with Minecraft and Astroneer.

Re:No Man’s Sky’s next update will let you explore infinite ... by devoply on Monday March 25, 2019 @10:48PM (#19488878)
I believe, as a cursory internet search says, they had revenue of over 130 million (in 2016) as a small team with no investors. If true, they can continue to do this for the rest of their lives without any financial issues.
Re:No Man’s Sky’s next update will let you explore infinite ... by tomc1985 on Monday March 25, 2019 @10:58PM (#19488919)
NMS was hardly a failure, even at launch. It may have been panned but all those complainers still bought copies
Re:No Man’s Sky’s next update will let you explore infinite ... by Bekwnn on Monday March 25, 2019 @11:02PM (#19488929)
Pretty sure it has done well in sales since, it has gone on sale and the updates have gained it a ton of good will
Re:No Man’s Sky’s next update will let you explore infinite ... by waste_monk on Tuesday March 26, 2019 @02:04AM (#19489590)
That was partly the reason I bought it once the post-release fixes came in. To help show that "not screwing people" is a viable business model.

The devs did the right thing by their customers which is sadly quite rare these days.

Re:No Man’s Sky’s next update will let you explore infinite ... by zamalek on Tuesday March 26, 2019 @02:27AM (#19489668)
Pre-orders are hardly a success. The game is now doing well off of a hard-earned sales tail thanks to good will and amends. Which answers the root question: the update isn't "free" if it attracts new customers.
Re:No Man’s Sky’s next update will let you explore infinite ... by soared on Tuesday March 26, 2019 @12:13PM (#19493145)
Outside of the other commentators mentioning revenue, I found the game to be /exceptional/. I played it maybe 1.5 years (?) after release and it was very well polished and extremely fun to play. Apparently it failed at launched but has fully recovered game play and finance-wise.
Re:No Man’s Sky’s next update will let you explore infinite ... by modeless on Monday March 25, 2019 @11:54PM (#19489184)
No Man's Sky is a perfect example of the old aphorism "there's no such thing as bad publicity". Sales were pretty good, I think. The game wasn't really bad at launch either, despite the complaints. It has problems but it was and still is a unique experience.
Re:No Man’s Sky’s next update will let you explore infinite ... by asdf_asdf_1234 on Tuesday March 26, 2019 @01:25AM (#19489498)
A more accurate read would be:

1. Massive hype suspended the critical faculties of many gamers (maybe fueled by Murray's geeky and somewhat confused countenance) and the game saw substantial pre-orders.

2. Sandbox, infinite exploration nature of the game meant massive numbers were playing after launch despite disappointment and frustration in the game. It does offer a unique experience.

3. After a period of keeping their heads down as an organization -- probably partially to try to avoid a lawsuit -- they started rolling out free updates that pushed the game forward enough to maintain interest.

The game was hugely successful, even by AAA standards. Combined with a tiny team means they could likely put out free updates for another decade.

I have a feeling they're playing the long game. Once they've unequivocally won people over with updates they'll likely use their war chest and momentum to roll out another insanely ambitious title, though they might stick to a PC release so they can manage expectations better.

Re:No Man’s Sky’s next update will let you explore infinite ... by jayd16 on Tuesday March 26, 2019 @03:54AM (#19489942)
The real answer is Sony will pay for timed exclusives and they want to push their VR headset. You do some market analysis and couple that with the free PR and cash of an exclusive contract. If that looks good then you go for it.
Re:No Man’s Sky’s next update will let you explore infinite ... by timavr on Tuesday March 26, 2019 @12:17AM (#19489257)
The game sold super well. Team still owns all the IP.

Was overhyped, but it probably 50% is press fault.

Re:No Man’s Sky’s next update will let you explore infinite ... by s9w on Tuesday March 26, 2019 @01:05AM (#19489429)
There were endless lies by the lead dev, on multiple occasions. This was 100% their fault and deserved. It's still a bad game.
Re:No Man’s Sky’s next update will let you explore infinite ... by cdf2theworld on Tuesday March 26, 2019 @03:05AM (#19489785)
Tell us what you really think
Re:No Man’s Sky’s next update will let you explore infinite ... by dogma1138 on Tuesday March 26, 2019 @05:08AM (#19490215)
Games today are more of a services than a business due to online distribution.

You don’t go in debt by making a ton of copies that don’t sel and you don’t lose money when you lower your sale price to clear inventory because there isn’t none.

If you continue to develop and support the game you can create a continguous stream of revenue even if it’s a small one, for a small studio without investors it’s a very viable business model.