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Re:Quake II RTX: Re-Engineering a Classic with Ray Tracing E... by scruffyherder on Saturday March 23, 2019 @02:11AM (#19469279)
Part of the reason I started the DOS port was that the QuakeWorld port had dropped to zero activity. I was trying to validate a different style of building GCC and all the servers were empty.

When q2 had shipped out I was so busy working I never had time to play it seriously.

Quake 4 felt far more engaging to me. And q3.. I had the tin box set for Linux. Remember that push to make retail Linux gaming a thing? Shame it never panned out.

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