Re:Quake II RTX: Re-Engineering a Classic with Ray Tracing E...
by int_19h on Friday March 22, 2019 @10:52PM
(#19468767)
But it wasn't the first id game to go open source.
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Re:Quake II RTX: Re-Engineering a Classic with Ray Tracing E...
by scruffyherder on Saturday March 23, 2019 @02:01AM
(#19469250)
I didn't mean to imply that, just that the only reason q2 gets as much love these days is that it's source is available.
And iD did a great job of writing modular and portable code.
It was really exhilarating to get it running on a different platform with essentially no real changes, other than platform code and initially removing the DLL support.
Thankfully DJGPP had progressed far enough that its DLL support works great.
Re:Quake II RTX: Re-Engineering a Classic with Ray Tracing E...
by int_19h on Saturday March 23, 2019 @03:03AM
(#19469389)
I remember there was a DOS extender that could run Win32 console and very basic (full-screen window) GUI binaries. Just enough to run Quake 2 in software mode.
Re:Quake II RTX: Re-Engineering a Classic with Ray Tracing E...
by scruffyherder on Tuesday March 26, 2019 @06:38AM
(#19490581)
HX Dos extender.
https://sourceforge.net/projects/hx-dos/
when the author disappeared from the face of the earth I uploaded everything I had regarding it. It's an incredible extender, sure, but it's nothing like having a native port.