Re:Quake II RTX: Re-Engineering a Classic with Ray Tracing E...
by scruffyherder on Saturday March 23, 2019 @02:06AM
(#19469267)
It's an old Carmack quote:
> Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important.
It's why DooM was such an incredible novelty of fast paced 3d shooter, and Quake... Well.. Its devoid of character.
It's why HL & Fallout are so beloved.
I'm 100% with you
What does this mean? Being told and participating in a story has always been by far the primary thing I play a game for. Interactive visual fiction experience inducing compassion and involvement bundled with moderate challenge, a degree of freedom and realism (that's why I don't like rail-nailed heavily scripted games) is what I want of a game. The visual part should be reasonable (mostly needed for the atmosphere) and controls should be convenient. In my opinion Half-Life and Fallout (all the parts) were the best games I ever played. The story unveiling and the sense of helping people in the imaginary world heroically (something that is a way too hard and dangerous for an average Joe to do in the real life where you can't save&load) and exploration are the things that make a game addictive for me.