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Re:Implementing a NES Emulator in Rust by joshbaptiste on Tuesday March 19, 2019 @10:06AM (#19430885)
Implementing an NES emulator is a great way to learn more about a language and the internals of the NES (which is well documented). It's sorta like a rite of passage and has been done in most of the "newer" languages like Nim (https://github.com/def-/nimes) , Go (https://github.com/fogleman/nes)
Re:Implementing a NES Emulator in Rust by ofrzeta on Tuesday March 19, 2019 @10:10AM (#19430935)
It's actually "rite of passage" as in latin "ritus".
Re:Implementing a NES Emulator in Rust by joshbaptiste on Tuesday March 19, 2019 @10:20AM (#19431020)
oops fixed.. thx
Re:Implementing a NES Emulator in Rust by primo44 on Tuesday March 19, 2019 @11:14AM (#19431558)
Almost: rite _of_ passage (not "to")
Re:Implementing a NES Emulator in Rust by joshbaptiste on Tuesday March 19, 2019 @11:23AM (#19431649)
argh.. fixed again thx
Re:Implementing a NES Emulator in Rust by jerf on Tuesday March 19, 2019 @01:24PM (#19433062)
You have now completed this write of passage.
Re:Implementing a NES Emulator in Rust by oconnor663 on Tuesday March 19, 2019 @06:58PM (#19437010)
To become a passage wright.
Re:Implementing a NES Emulator in Rust by nukeop on Tuesday March 19, 2019 @10:20AM (#19431015)
Well-documented, but many sources are contradictory. For such well researched hardware, there is a lot to be confused about when researching this topic by yourself.
Re:Implementing a NES Emulator in Rust by Kye on Tuesday March 19, 2019 @11:00AM (#19431403)
At least there's no shortage of implementations to reference.