Re:Implementing a NES Emulator in Rust
by joshbaptiste on Tuesday March 19, 2019 @10:06AM
(#19430885)
Implementing an NES emulator is a great way to learn more about a language and the internals of the NES (which is well documented). It's sorta like a rite of passage and has been done in most of the "newer" languages like Nim (https://github.com/def-/nimes) , Go (https://github.com/fogleman/nes)
[ Parent
| on HN ]
It's actually "rite of passage" as in latin "ritus".
Re:Implementing a NES Emulator in Rust
by joshbaptiste on Tuesday March 19, 2019 @10:20AM
(#19431020)
oops fixed.. thx
Almost: rite _of_ passage (not "to")
Re:Implementing a NES Emulator in Rust
by joshbaptiste on Tuesday March 19, 2019 @11:23AM
(#19431649)
argh.. fixed again thx
You have now completed this write of passage.
Re:Implementing a NES Emulator in Rust
by oconnor663 on Tuesday March 19, 2019 @06:58PM
(#19437010)
To become a passage wright.
Well-documented, but many sources are contradictory. For such well researched hardware, there is a lot to be confused about when researching this topic by yourself.