Re:Ask HN: Game devs, what is the hardest part about designi...
by nkrisc on Thursday March 07, 2019 @11:41AM
(#19329491)
Then, sure, because it is now predictable. Alternatively, I don't think it would be an issue if the AI was good enough that it could do unpredictable things that were actually intelligent (which would pleasantly surprise the player) or if the unpredictability and occasional awfulness of the AI were somehow an intentional challenge of the game.
If done well, it could feel much more like you're playing with a human partner.