Re:Ask HN: Game devs, what is the hardest part about designi...
by nkrisc on Wednesday March 06, 2019 @03:01PM
(#19322202)
Even if the AI is friendly being able to predict their behavior is still desirable. Nothing worse than friendly AI ruining your game because it went off and did something you couldn't anticipate.
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Re:Ask HN: Game devs, what is the hardest part about designi...
by c0nducktr on Thursday March 07, 2019 @12:49AM
(#19325832)
What if the friendly AI called out it's plan, and the player then could have an agree/disagree option with the proposed strategy?
If done well, it could feel much more like you're playing with a human partner.
Re:Ask HN: Game devs, what is the hardest part about designi...
by nkrisc on Thursday March 07, 2019 @11:41AM
(#19329491)
Then, sure, because it is now predictable. Alternatively, I don't think it would be an issue if the AI was good enough that it could do unpredictable things that were actually intelligent (which would pleasantly surprise the player) or if the unpredictability and occasional awfulness of the AI were somehow an intentional challenge of the game.