Re:What is it like working at a company after releasing a ne...
by pnw_hazor on Tuesday March 05, 2019 @11:34AM
(#19311687)
Same for those who work at Facebook and Google I imagine.
"It's not my fault my company is hurtling us towards a dystopian surveillance society."
History is full of people like that.
Re:What is it like working at a company after releasing a ne...
by AnIdiotOnTheNet on Tuesday March 05, 2019 @11:52AM
(#19311863)
And so is the present, which is something we'd all do well to remember.
Re:What is it like working at a company after releasing a ne...
by SlightRespect on Tuesday March 05, 2019 @08:43AM
(#19310413)
No raindrop feels responsible for the flood
Re:What is it like working at a company after releasing a ne...
by Can_Not on Tuesday March 05, 2019 @01:59PM
(#19313128)
And most of them shouldn't, the raindrops on the art team didn't create always online DRM for a single player game.
Re:What is it like working at a company after releasing a ne...
by rossdavidh on Tuesday March 05, 2019 @01:28PM
(#19312834)
I realize they didn't come up with this, but I first read it here: https://despair.com/products/irresponsibility
The AAA term in gamedev makes me laugh. As if it's some kind of status symbol. Just call it industrial-scale or factory-farming.