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Re:Implications of Rewriting a Browser Component in Rust by millstone on Thursday February 28, 2019 @11:34AM (#19272567)
These are all ways that Rust is neutral or better. Were there any ways that Rust was worse? For example, did the previous code use value-type templates? If so how was their absence worked around in the new code?
Re:Implications of Rewriting a Browser Component in Rust by Thaxll on Thursday February 28, 2019 @11:55AM (#19272760)
Chucklefish made some buzz few month ago saying they were writting there new game in Rust, they now stopped and went back to C++.

https://www.reddit.com/r/programming/comments/atyzz4/halley_...

Re:Implications of Rewriting a Browser Component in Rust by steveklabnik on Thursday February 28, 2019 @11:57AM (#19272778)
They're still using Rust for some stuff, just not for the game itself. Wargroove's matchmaking server is still in Rust. That said, yes, this is a good example of what your parent is asking for.

https://www.reddit.com/r/programming/comments/atyzz4/halley_... has some more context too

Re:Implications of Rewriting a Browser Component in Rust by steveklabnik on Friday March 01, 2019 @01:00AM (#19278295)
Re:Implications of Rewriting a Browser Component in Rust by pum-purum on Thursday February 28, 2019 @01:51PM (#19273954)
Compile time. For my 9k lines project it takes 20 sec to compile in debug mode and 1 minute in release. Wich is insane because I have to do a lot of runs to test things(where cargo check can't help).
Re:Implications of Rewriting a Browser Component in Rust by pum-purum on Thursday February 28, 2019 @02:03PM (#19274059)
In spite of this i'm in love with Rust
Re:Implications of Rewriting a Browser Component in Rust by herogreen on Thursday February 28, 2019 @04:43PM (#19275516)
If you modify a single line and rebuild, how much time does it takes, on average ?
Re:Implications of Rewriting a Browser Component in Rust by pum-purum on Thursday February 28, 2019 @05:37PM (#19276027)
I tried to change some constants in random places(in 1 line each time) and on average it's ~10 seconds Also compilation unit in rust is a crate. I guess if your app can be separated in different crates it can ease the pain.
Re:Implications of Rewriting a Browser Component in Rust by pum-purum on Thursday February 28, 2019 @05:37PM (#19276034)
cargo check is 3.11s