Re:Microsoft’s HoloLens 2: a $3,500 mixed-reality headset fo...
by andybak on Sunday February 24, 2019 @02:58PM
(#19240257)
How old are you if you don't mind me asking? I'm pushing 50 and the real world is rather lacking in resolution nowadays.
I solve this by leaning forward or back. In VR/AR the same thing works.
Re:Microsoft’s HoloLens 2: a $3,500 mixed-reality headset fo...
by poutine on Sunday February 24, 2019 @03:46PM
(#19240523)
I'm your age. I find my oculus totally useless for real world work. I'm used to a 4k monitor as a desktop.
Re:Microsoft’s HoloLens 2: a $3,500 mixed-reality headset fo...
by mcbits on Sunday February 24, 2019 @05:20PM
(#19241002)
I'm used to a 14" laptop + 21" monitor (resolution doesn't matter), which together occupy maybe 20% of my field of view while using them. If I could take the same quantity of information and arrange it arbitrarily in my environment, eliminating the need for any monitors, it would be a win even if the text had to be larger.
Re:Microsoft’s HoloLens 2: a $3,500 mixed-reality headset fo...
by poutine on Sunday February 24, 2019 @06:39PM
(#19241398)
You'd need to move your head a lot to look at stuff. Gets old quickly. Try out the VR desktop on oculus and you'll quickly discover the need for much more dense pixels.
Re:Microsoft’s HoloLens 2: a $3,500 mixed-reality headset fo...
by ipsum2 on Sunday February 24, 2019 @03:14PM
(#19240351)
4-16x is an exaggeration. I've tried headsets that are 2x higher resolution than the Rift (i.e. 2k x 2k per eye), and I could view text the same size as my monitor renders.
No doubt 4-16x resolution would be nice, though. True "retina" screens are still at least a decade away.
Re:Microsoft’s HoloLens 2: a $3,500 mixed-reality headset fo...
by zuminator on Sunday February 24, 2019 @04:17PM
(#19240665)
But would it need to be a true "retina" screen? The Hololens has cameras that track where your eyes are focused, so the laser image could have a "fovea" that moves with your eye movements so as to retain a high focus region just at the spot you're looking at.
Re:Microsoft’s HoloLens 2: a $3,500 mixed-reality headset fo...
by poutine on Sunday February 24, 2019 @06:41PM
(#19241417)
That solves the graphics card horsepower issue. You still need a lot of pixels even if you're not driving all of them at high resolution all the time.
Re:Microsoft’s HoloLens 2: a $3,500 mixed-reality headset fo...
by poutine on Sunday February 24, 2019 @06:43PM
(#19241422)
Depends on your preference I suppose. For me it needs to be at least 4x the density of the oculus.
Also the headsets are too hot and bulky to comfortably wear for a full workday.