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Re:Microsoft’s HoloLens 2: a $3,500 mixed-reality headset fo... by ipsum2 on Sunday February 24, 2019 @03:14PM (#19240351)
4-16x is an exaggeration. I've tried headsets that are 2x higher resolution than the Rift (i.e. 2k x 2k per eye), and I could view text the same size as my monitor renders.

No doubt 4-16x resolution would be nice, though. True "retina" screens are still at least a decade away.

Re:Microsoft’s HoloLens 2: a $3,500 mixed-reality headset fo... by zuminator on Sunday February 24, 2019 @04:17PM (#19240665)
But would it need to be a true "retina" screen? The Hololens has cameras that track where your eyes are focused, so the laser image could have a "fovea" that moves with your eye movements so as to retain a high focus region just at the spot you're looking at.
Re:Microsoft’s HoloLens 2: a $3,500 mixed-reality headset fo... by poutine on Sunday February 24, 2019 @06:41PM (#19241417)
That solves the graphics card horsepower issue. You still need a lot of pixels even if you're not driving all of them at high resolution all the time.
Re:Microsoft’s HoloLens 2: a $3,500 mixed-reality headset fo... by poutine on Sunday February 24, 2019 @06:43PM (#19241422)
Depends on your preference I suppose. For me it needs to be at least 4x the density of the oculus.