I’ve been doing this for 15 years, and if I’ve learned anything it’s that developers can figure out ways to abuse anything.
That may not always be the case, but if your SSR team and API team are the same size, your devs suck, bluntly. API based backends are much easier to build, test, manage and look after.
Regardless of the backend stack, if you maintain both the front end and the backend, it is categorically less effort to only maintain the backend (ie. just run an API).
Half as much effort? 3/4? I don’t know, maybe your UI is a man autogenerated swagger frontend and it’s (43/50) as much effort.
It depends... but it is always less effort not maintaining an external user facing UI.
I think making information usable is hard. This means that the burden of the development falls on whatever is making the information useful. If you simply can query an API and get stuff back that's valuable because the data is already processed, UI is pretty easy (aka Google). If your backend is returning raw data that needs to be organized and displayed, and users need to be guided through complex processes that are just simple CRUD operations server side, you have a much harder UX/UI challenge. Most things fall somewhere in the middle.
If you can't separate concerns in a hybrid MVC pattern, you'll be screwing it up just as much in an SPA.
Plus you've got the extra layer of an API to maintain too making it even more complicated, and more likely to spaghettifi, not less.
On the other hand, if you're providing a service that will always have an API, and you want to make sure that all the functionality you provide is nicely accessible through the API, building the frontend on top of it can be a good approach. The developers at the company I work for have done this, and IMO it's worked out pretty well.
The other argument is that frontend developers are looking for SPA work because they see SPA work everywhere. There's an element of everybody having to go with the flow...
Its always possible to architect the web/app back end to do everything through APIs, keeping the APIs pure, and ensuring that others will be able to build UIs on top of them.
But in many organizations the same people that own the APIs also own the back end. That means it takes discipline and an acceptance of extra costs to keep this separation. Its easiest and cheapest to just slop all the back end together.
With an SPA, a different team builds the front end from the back end, and APIs are the only way for them to talk. That acts as a force for good APIs.
1. One language - JavaScript
2. One repo - containing a Node backend, also builds/serves a front end bundle (alternatively use Next.js/etc if SSR is your thing)
3. Use GraphQL schemas to handle your API(s) and consume the minimum necessary data on the client, reduce redundant field declarations
One language, one repo, easy & consistent API production/consumption, no?
Fortunately, I inherited a set of pretty well-maintained SSR rails apps, and they've been pretty straightforward to continue working on (with a couple of exceptions).
The single biggest disadvantage I see with front end apps is that comprehending state management via redux and co. is so complicated, and so, so easy to get wrong.
I can tell a coworker to refactor a smelly ERB view and extract out a new template, presenter, whatever. But redux still causes us problems that require refactors months later. It still feels way more cumbersome than being diligent about keeping controller/presenter/template logic clean. We're also far more competent rails developers than we are modern UI developers, and that definitely factors into our productivity.
You might want to check out our new Redux Starter Kit package. It includes utilities to simplify several common Redux use cases, including store setup, defining reducers, immutable update logic, and even creating entire "slices" of state at once:
There was an article about entity component systems recently posted here, which are typically used in game programming, and I was shocked at how similar it is to the architectures I use in my react apps. This entry [0] from the ECS wiki is a good summary:
> Whereas in an inheritance-based design, an enemy may have a complex inheritance chain such as Damageable <- Actor <- GroundBasedActor <- Enemy <- ZombieEnemy, in a C/ES-based design you might have a Health component, a GroundBasedMovement component and a ZombieAi component added to an entity named ZombieEnemy. This eliminates ambiguity issues encountered in an inheritance-based design (should the root be Actor <- DamageableActor or Damageable <- Actor? Should items be implemented twice as PickupActors or DamageablePickupActors?). At the same time, components can be freely combined: a damageable inventory item? add the Collectable and Health components to an entity.
It occurred to me that in a lot of ways, games are just extremely complex user interfaces. So it makes sense that patterns that work well in game architectures should map rather cleanly to application UIs. I'd be interested in hearing if anyone else sees the correlation here, or if I'm just confused and misunderstanding ECS architectures. My email is in my user profile.
If you don't have good, experienced senior developers or they don't have discipline, yes. But that's true for any technology. Good developers have the knowledge for simple things like how to separate business logic from templates...
It would be nice if, given a task, we could teach people to choose the right approach in code the first time, but given we still have trouble recognizing good developers, the fast-paced churn of rewriting apps is a decent hedge until we figure out how to train the people we want.
We seem to only want developers with this skill, but then force them to rewrite stuff often enough so that no actual long-term gains can be realized from their expertise.
I disagree with this. De-prioritizing code quality because a rewrite is on the horizon is a great way to paint yourself into a very bad corner.
Imagine letting your codebase rot with the assumption you're going to rewrite it only to have your CEO walk in one day and completely shift priorities to build some new feature to land a new customer or appease a current one (a not-too-different scenario happened to me once.)
Priorities change all the time, and quality code grants the flexibility to adapt to changing priorities.
Known: we’re definitely rewriting it in two years regardless of this CEO feature
The feature probably isn’t that complicated anyway
Maybe if you want code quality, stop rewriting so much shit because there’s some new hotness. Probably helps to not have so much new hotness too.
But I've seen the same thing happen in the SPA. Where one person calculates some value in an API method, another doesn't know about it and calculates it again slightly differently in a different method leading to app inconsistencies. And SPA's make it worse not better because it sometimes forces you to write a piece of domain logic twice, once for the browser and once serverside.
I honestly don't know what's wrong with accessing query strings or session information. But I think maybe the reason you've seen template code using global state is because the template code was just written earlier back before that information had really soaked into the entire development community.
The key being bad programmers dont isolate concerns and good ones do.
Compared to client side rendering discrete web requests with minimal templates; you usually get much better separation of logic, view, and code than the typical serverside solution.
There is a happy medium where server side services are encapsulated to separate concerns in a similar manner, but it rarely happens, even with competent, experienced, well intentioned teams.