Re:Why existing profanity detection libraries suck and how I...
by vzhou842 on Tuesday February 05, 2019 @11:46AM
(#19086990)
Hey, author here. I run a couple web games that allow in-game chat between players. One of the biggest complaints from players is that some people like to troll and spam post racial slurs / hate speech / threats. I wanted the profanity detection so I could just filter out the most egregiously profane messages and potentially kick/ban players who continue trying to send obviously profane messages.
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