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Re:Why existing profanity detection libraries suck and how I... by vzhou842 on Tuesday February 05, 2019 @11:46AM (#19086990)
Hey, author here. I run a couple web games that allow in-game chat between players. One of the biggest complaints from players is that some people like to troll and spam post racial slurs / hate speech / threats. I wanted the profanity detection so I could just filter out the most egregiously profane messages and potentially kick/ban players who continue trying to send obviously profane messages.
Re:Why existing profanity detection libraries suck and how I... by IshKebab on Tuesday February 05, 2019 @12:50PM (#19087615)
Seems like a reasonable use of it as long as the sensitivity is set so you have a reasonably low false positive rate (or have a human in the loop).
Re:Why existing profanity detection libraries suck and how I... by vzhou842 on Tuesday February 05, 2019 @01:26PM (#19088107)
that's the idea!