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Re:Why existing profanity detection libraries suck and how I... by drallison on Tuesday February 05, 2019 @11:34AM (#19086853)
Most of the words on the profanity list are in common use in polite company these days. If the goal is to identify hate speech and sexual speech, doesn't there need to be a semantic component. I wonder why a profanity filter is needed--what is the use case?
Re:Why existing profanity detection libraries suck and how I... by vzhou842 on Tuesday February 05, 2019 @11:46AM (#19086990)
Hey, author here. I run a couple web games that allow in-game chat between players. One of the biggest complaints from players is that some people like to troll and spam post racial slurs / hate speech / threats. I wanted the profanity detection so I could just filter out the most egregiously profane messages and potentially kick/ban players who continue trying to send obviously profane messages.
Re:Why existing profanity detection libraries suck and how I... by IshKebab on Tuesday February 05, 2019 @12:50PM (#19087615)
Seems like a reasonable use of it as long as the sensitivity is set so you have a reasonably low false positive rate (or have a human in the loop).
Re:Why existing profanity detection libraries suck and how I... by vzhou842 on Tuesday February 05, 2019 @01:26PM (#19088107)
that's the idea!