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Re:4X by skybrian on Sunday February 03, 2019 @11:41AM (#19070537)
I start Civ VI games but never finish them. It always seems more fun to start over than continue a saved game. With the latest expansion, triggering a golden age is a good goal to shoot for, as well as a good stopping point to prevent "one more turn" syndrome.
Re:4X by chongli on Sunday February 03, 2019 @01:16PM (#19071196)
That's due to the nature of economic engine games. When you're just starting out, it's an uphill battle where every decision matters a lot. When you get past a certain point, you enter what my friend and I like to call the "mop-up phase." This is the situation where your opponents are extremely far behind, with no hope of catching up, and your decisions matter very little. Not only do you have to make a lot of mistakes to even come close to falling behind but your good decisions are inconsequential as well.

Game designers have thought long and hard about this problem over the entire history of the genre. There have been numerous attempts at putting in mechanisms to slow down a player with a large empire but they often just make the game more tedious. I think this is the wrong approach. Once you reach an overwhelming advantage the game should allow you to close it out easily.

I think of chess at a high level. If no player ever resigned, instead forcing their opponents to perform extremely long, drawn-out checkmate sequences in theoretical win positions, people would hate it. Just resign so we can move on to the next game!

Re:4X by j_4 on Sunday February 03, 2019 @03:40PM (#19072046)
In my experience it's mostly just the novelty of figuring out new starting conditions, and crafting a small system that you can know intimately without too much mental burden. We like figuring out challenges, but starting from scratch tends to be a greener pasture than building up what you already have.

It's an issue I have with all of these infinitely replayable games, and a fundamental part of human psychology, I think. Most people tend to start lots of personal side projects, but not many can truly commit to finishing something worthwhile.

Re:4X by smacktoward on Sunday February 03, 2019 @03:02PM (#19071853)
I've heard this referred to as the "snowball problem": http://www.big-game-theory.com/2015/02/the-snowball-and-stea...

... because like a snowball, once you start rolling downhill, you only ever get bigger, which makes you roll faster, which makes you get bigger, etc.

Re:4X by MrMember on Monday February 04, 2019 @12:37PM (#19078475)
4X games have had the "snowball" problem for as long as I've been playing them. You hit a point where your victory is all but assured and all you're doing is hitting the next turn button over and over again until you win. With Civ you can get to a point where you're wiping out enemy musketmen with your attack helicopters. It's not an easy game design problem to solve.