In my experience it's mostly just the novelty of figuring out new starting conditions, and crafting a small system that you can know intimately without too much mental burden. We like figuring out challenges, but starting from scratch tends to be a greener pasture than building up what you already have.
It's an issue I have with all of these infinitely replayable games, and a fundamental part of human psychology, I think. Most people tend to start lots of personal side projects, but not many can truly commit to finishing something worthwhile.
Re:4X
by smacktoward on Sunday February 03, 2019 @03:02PM
(#19071853)
I've heard this referred to as the "snowball problem": http://www.big-game-theory.com/2015/02/the-snowball-and-stea...
... because like a snowball, once you start rolling downhill, you only ever get bigger, which makes you roll faster, which makes you get bigger, etc.
Game designers have thought long and hard about this problem over the entire history of the genre. There have been numerous attempts at putting in mechanisms to slow down a player with a large empire but they often just make the game more tedious. I think this is the wrong approach. Once you reach an overwhelming advantage the game should allow you to close it out easily.
I think of chess at a high level. If no player ever resigned, instead forcing their opponents to perform extremely long, drawn-out checkmate sequences in theoretical win positions, people would hate it. Just resign so we can move on to the next game!