Re:MakeCode Arcade: Retro Gaming, Modern Programming
by xfer on Saturday January 19, 2019 @03:33AM
(#18945997)
This is the github repo: https://github.com/Microsoft/pxt/tree/master/pxtcompiler
Re:MakeCode Arcade: Retro Gaming, Modern Programming
by homarp on Saturday January 19, 2019 @03:39AM
(#18946006)
PXT's underlying programming language is a subset of TypeScript (leaving out JavaScript dynamic features).
The main features of PXT are: [...] an ARM Thumb machine code emitter
Re:MakeCode Arcade: Retro Gaming, Modern Programming
by mmoskal on Saturday January 19, 2019 @06:27AM
(#18946476)
In fact there is more dynamic features in now, including accessing arbitrary fields through 'any' type and typeof expression. What's missing is mostly eval and prototype inheritance (instead we use classes). There's also a precise GC now.
Re:MakeCode Arcade: Retro Gaming, Modern Programming
by jamesadevine on Saturday January 19, 2019 @05:07AM
(#18946263)
See also the open access paper:
http://delivery.acm.org/10.1145/3220000/3211335/lctes18main-...
Re:MakeCode Arcade: Retro Gaming, Modern Programming
by homarp on Saturday January 19, 2019 @05:39AM
(#18946346)
paper name is MakeCode and CODAL: Intuitive and Efficient
Embedded Systems Programming for Education
https://www.microsoft.com/en-us/research/uploads/prod/2018/0...
Re:MakeCode Arcade: Retro Gaming, Modern Programming
by sehugg on Saturday January 19, 2019 @11:39AM
(#18947792)
I wonder if this could be retargeted to retro CPUs like the 6502 and Z80? Seems the assumption of 32-bit integers might make things less efficient though. (EDIT: never mind, it does support smaller int types!)
https://makecode.com/language
"Microsoft MakeCode: from C++ to TypeScript and Blockly (and Back)"
https://www.youtube.com/watch?v=tGhhV2kfJ-w