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Re:Q2VKPT: Fully path traced Quake 2 by Thaxll on Friday January 18, 2019 @11:35PM (#18945356)
You should checkout Battlefield 5 with RTX, it's probably the most impressive game available: https://www.youtube.com/watch?v=-1fdpybF-8Y
Re:Q2VKPT: Fully path traced Quake 2 by gmueckl on Saturday January 19, 2019 @12:03AM (#18945429)
BF5 applies ray tracing extremely selectively: they only trace light for some glossy and specular surfaces. Most of what you see on screen is still rasterized traditinally in that game, meaning, using some 30 to 40 different hacky methods and approximations to make it look good.

Q2VKPT is different in that it does no traditional rasterization at all for the 3d graphics (only the HUD graphics are rasterized). The rest is path traced with multiple reflections even for the diffuse surfaces. Because of this purity in its approach it is quite unique.

QVKPT is from the guy who invented the postprocessing filter used to denoise the images in this implementation. The graphics would be way worse without that filter (there has to be a convar to disable it).

Re:Q2VKPT: Fully path traced Quake 2 by Asooka on Saturday January 19, 2019 @03:33AM (#18945992)
There is a comparison screenshot a bit down the page

no filter: http://brechpunkt.de/q2vkpt/images/path_tracer_720p.png denoised: http://brechpunkt.de/q2vkpt/images/denoised_720p.png

The denoise filter might as well be the main achievement of this project. Edit: note that if I understand correctly, the filter doesn't operate on single frames, but considers several previous frames in order to maintain temporal cohesion and to improve quality.

Re:Q2VKPT: Fully path traced Quake 2 by ss248 on Saturday January 19, 2019 @01:40PM (#18948435)
>the filter doesn't operate on single frames, but considers several previous frames in order to maintain temporal cohesion and to improve quality.

Do you happen to know how bad are the artifacts? I remember temporal antialiasing produced very good results with static scenes, but fell apart on dynamic ones.

Re:Q2VKPT: Fully path traced Quake 2 by Erlich_Bachman on Saturday January 19, 2019 @04:47AM (#18946198)
I believe the point was that BF5+RTX is clearly much more realistic looking than this Quake2, even though it's more "truly" ray-traced. BF5 is extremely impressive, with certain locations being on the verge of photo-realism.
Re:Q2VKPT: Fully path traced Quake 2 by iforgotpassword on Saturday January 19, 2019 @03:49AM (#18946047)
Honestly, I thought it was pretty disappointing. If it wouldn't have been pointed out to me where it does its magic I probably couldn't have told whether the effect is turned on. I'd like to see random people who never played it before sat in front of 5 minutes of random gameplay with rtx on and off without telling them which is which and then have them guess afterwards.
Re:Q2VKPT: Fully path traced Quake 2 by hnuser1234 on Saturday January 19, 2019 @05:10AM (#18946273)
Agreed, it's easy to tell there are only a few scenarios where it's actually used.