Re:Unity Engine ToS change makes cloud-based SpatialOS games...
by Reedx on Thursday January 10, 2019 @06:40PM
(#18879623)
Unity's response, saying that Improbable is incorrect: https://blogs.unity3d.com/2019/01/10/our-response-to-improba...
Re:Unity Engine ToS change makes cloud-based SpatialOS games...
by ButlerianHerecy on Friday January 11, 2019 @09:30PM
(#18889169)
The relevant portion of Unity's EULA which says that they their PR folks are incorrect "2.4 Streaming and Cloud Gaming Restrictions.
You may not directly or indirectly distribute the Unity Software, including the runtime portion of the Unity Software (the 'Unity Runtime'), or your Project Content (if it incorporates the Unity Runtime) by means of streaming or broadcasting so that any portion of the Unity Software is primarily executed on or simulated by the cloud or a remote server and transmitted over the Internet or other network to end user devices without a separate license or authorization from Unity..."
Re:Unity Engine ToS change makes cloud-based SpatialOS games...
by bane on Thursday January 10, 2019 @06:10PM
(#18879382)
It's funny, I worked for a company that was negotiating a license with improbable and they also changed the terms in the middle and left us hanging. I'm playing a very small violin right now.
"Worryingly, this change occurred during an open commercial negotiation with the company to find a way to do more together."
So they had an ongoing negotiation and Unity just went ahead and made the change? Yikes.
Also kudos to Improbable for setting up an emergency fund for partners affected by this.