Re:Unity Engine ToS change makes cloud-based SpatialOS games...
by ButlerianHerecy on Friday January 11, 2019 @09:30PM
(#18889169)
The relevant portion of Unity's EULA which says that they their PR folks are incorrect "2.4 Streaming and Cloud Gaming Restrictions.
You may not directly or indirectly distribute the Unity Software, including the runtime portion of the Unity Software (the 'Unity Runtime'), or your Project Content (if it incorporates the Unity Runtime) by means of streaming or broadcasting so that any portion of the Unity Software is primarily executed on or simulated by the cloud or a remote server and transmitted over the Internet or other network to end user devices without a separate license or authorization from Unity..."
[ Parent
| on HN ]
There are no comments on this comment yet.