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Re:Epic Games banked a $3B profit in 2018 by caymanjim on Thursday December 27, 2018 @02:11PM (#18771697)
TF2 was their first major release that was free-to-play with purchasable cosmetic items, but their games have never been pay-to-win. They were historically pay-once-to-own, free to continue playing.
Re:Epic Games banked a $3B profit in 2018 by ihuman on Thursday December 27, 2018 @02:21PM (#18771786)
Tf2 is somewhat pay to win. You can buy additional weapons with different stats or abilities.
Re:Epic Games banked a $3B profit in 2018 by Cyph0n on Thursday December 27, 2018 @02:26PM (#18771817)
Sounds like you haven’t played it much.

Firstly, stock weapons are typically the strongest among each class.

Secondly, you can get every item in the game without spending a dime via one of the following: 1) the drop system, 2) the crafting system, or 3) trading.

Re:Epic Games banked a $3B profit in 2018 by ben-schaaf on Thursday December 27, 2018 @08:31PM (#18774211)
> Firstly, stock weapons are typically the strongest among each class.

While this is partially true, there's also a large set of items that are straight upgrades especially in competitive. The Cruisader's Crossbow, Ubersaw, Escape Plan and Gunboats are just a few examples of completely superior weapons and while their usage in casual isn't as wide spread you'd be hard pressed to find to find a serious competitive match where these aren't all being preferred.

There are also an assortment of weapons that are banned by competitive leagues because they practically break 6v6 gameplay. A good example is the wrangler + Rescue Ranger combo. With a good engineer it makes it practically impossible to kill a sentry.

I still agree with you that this doesn't make TF2 PTW for the other reasons you've listed, but it's occasionally been a problem in competitive when players don't have the "required" unlocks or the item servers are down.

Re:Epic Games banked a $3B profit in 2018 by ihuman on Thursday December 27, 2018 @02:36PM (#18771904)
I have about 250 hours in it, but I stopped playing in 2013. At the time, I found the drop system to be pretty unrewarding unless you paid for keys (or just bought what you want). Has it changed since then?
Re:Epic Games banked a $3B profit in 2018 by Cyph0n on Thursday December 27, 2018 @03:09PM (#18772205)
Yes, it has changed a lot since then. Most significantly, Valve did a ton of re-balancing, making stock weapons even more viable in regular play.
Re:Epic Games banked a $3B profit in 2018 by Cyph0n on Thursday December 27, 2018 @02:13PM (#18771719)
Not sure where I mentioned it being pay-to-win? I put ~1500 hours into TF2...