Re:Ultima Online spent years developing a system that was de...
by nrb on Monday December 24, 2018 @01:15AM
(#18750725)
That’s not completely fair... WoW was successful because it was outstandingly polished (no other game was even close at the time) and fun to play.
Re:Ultima Online spent years developing a system that was de...
by kungtotte on Monday December 24, 2018 @06:10AM
(#18751599)
It also got a massive amount of early hype by being a Blizzard/Warcraft IP and not generic fantasy.
All of the buzz surrounding it prior to launch was about being able to play as characters from the Warcraft universe, not that it was a polished MMO.
The IP got people to sign up, the polish made them stick around.
Asia (KR/JP) had already huge mmo games before WoW