Re:Ultima Online spent years developing a system that was de...
by firekvz on Monday December 24, 2018 @12:20AM
(#18750521)
Let me tell you this, but.. WoW was the clone, it tried to copy already existings MMOs, the only reason WoW was sucessfull was because all the advertising it got
Asia (KR/JP) had already huge mmo games before WoW
Re:Ultima Online spent years developing a system that was de...
by nrb on Monday December 24, 2018 @01:15AM
(#18750725)
That’s not completely fair... WoW was successful because it was outstandingly polished (no other game was even close at the time) and fun to play.
Re:Ultima Online spent years developing a system that was de...
by kungtotte on Monday December 24, 2018 @06:10AM
(#18751599)
It also got a massive amount of early hype by being a Blizzard/Warcraft IP and not generic fantasy.
All of the buzz surrounding it prior to launch was about being able to play as characters from the Warcraft universe, not that it was a polished MMO.
The IP got people to sign up, the polish made them stick around.
because most companies didn't realize what they were copying when they copied WoW.
True MMO - aka, a sandbox game. See this very indepth critique, if you want more about this topic https://www.youtube.com/watch?v=nvK8fua6O64