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Re:Open-sourcing DeepFocus, an AI-powered system for more re... by wincy on Wednesday December 19, 2018 @04:10PM (#18719666)
This means Oculus has this technology working. Which means foveated VR headsets are coming soon.
Re:Open-sourcing DeepFocus, an AI-powered system for more re... by kranner on Wednesday December 19, 2018 @07:00PM (#18721228)
This seems unrelated to foveated rendering unless I'm missing something. Foveated rendering reduces the complexity of rendering in areas outside what the fovea is looking at, because they are blurry to us anyway. This adds blur to out-of-focus objects; but it seems obvious that in order to appreciate the effect you'd have to be looking at them via your fovea.
Re:Open-sourcing DeepFocus, an AI-powered system for more re... by russdill on Wednesday December 19, 2018 @07:27PM (#18721394)
The two are related. In order to infer the user's focal length, you need to know what they are looking at. Which requires eye tracking, which is also a requirement of foveated rendering
Re:Open-sourcing DeepFocus, an AI-powered system for more re... by IshKebab on Wednesday December 19, 2018 @04:25PM (#18719813)
No it doesn't. You're ignoring hardware.
Re:Open-sourcing DeepFocus, an AI-powered system for more re... by taneq on Thursday December 20, 2018 @01:06AM (#18722826)
Hardware meaning the headsets which were mentioned in GP post?