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Re:How Sketch Took on Adobe by pjmlp on Friday December 14, 2018 @04:31AM (#18679587)
Maybe for macOS users, because it is nowhere to be seen on Windows.
Re:How Sketch Took on Adobe by princekolt on Friday December 14, 2018 @04:22PM (#18684911)
Maybe the fact it was developed specifically for Macs has something to do with it.
Re:How Sketch Took on Adobe by coldtea on Friday December 14, 2018 @07:37AM (#18680370)
Doesn't that go without saying since it doesn't exist for the platform?
Re:How Sketch Took on Adobe by pjmlp on Friday December 14, 2018 @07:48AM (#18680427)
No, because the article it is how Sketch is supposed to be something that Adobe actually needs to worry about, given the worldwide desktop market share of macOS.
Re:How Sketch Took on Adobe by coldtea on Friday December 14, 2018 @08:34AM (#18680656)
The overall desktop market share is not really relevant, if macOS has a disproportionate share of the designer market.

Which has always been the case. Adobe back when I checked, made something like half of its profits of Suite on the Mac.

John Nack (of Abobe) had commented on 2009:

"Last time I checked, Creative Suite sales were roughly 50/50 Mac/Win." [1]

So, the fact that Windows has more market share is irrelevant regarding whether Adobe should worry.

More relevant things would be:

1) designer share of macOS/Windows might have skewed since 2009 (but even at worst case I'd expect a 30-40% to still be on Macs).

2) Sketch alone just tackles Illustrator duties, not several other things the Suite does. So it wouldn't be enough for Adobe to lose Suite buyers over -- just people only using Illustrator.

But combined with newcomers like Affinity and co, it might.

Re:How Sketch Took on Adobe by h1d on Friday December 14, 2018 @12:54PM (#18682842)
I wonder why you thought Mac's share is declining. Mac in 2009 wasn't as mature as now with both their OS and third party apps.
Re:How Sketch Took on Adobe by coldtea on Friday December 14, 2018 @03:17PM (#18684288)
I don't think Mac's share is declining -- it has grown in the overall laptop market.

What I think is their share of creative might have dropped slightly, as some have moved to Windows (e.g. Premiere using editors, and others finding Apple's Pro machines slow release pace and high prices for customizations to disk/memory bad).

Re:How Sketch Took on Adobe by pjmlp on Friday December 14, 2018 @08:36AM (#18680668)
Not from designers that live in countries where Apple hardware is out of reach for the standard living costs.
Re:How Sketch Took on Adobe by coldtea on Friday December 14, 2018 @08:55AM (#18680776)
Those designers would still be irrelevant for whether Adobe has to worry.

Obviously, whether Adobe has to worry from a competitor that's OS X only depends on the percentage of OS X vs Windows users buying Adobe's program.

If N% of Adobe's customers use OS X, then Adobe can still potentially lose up to N% of its users (the OS X using ones) to a competitor -- and whether there are tons of designers "living in countries where Apple hardware is out of reach" wont change this.

(Besides in many such countries most designers will just pirate Adobe stuff too, so they're neither Adobe nor Apple's customers to begin with).

Re:How Sketch Took on Adobe by langitbiru on Friday December 14, 2018 @04:50AM (#18679664)
I don't know what they use to build Sketch. Probably Cocoa. If they use Electron, Sketch can be used even in Linux. But then you would have some people complain about the performance. You can not make everyone happy! :)

But I think they can have the cake and eat it too if they use Qt. But the price of Qt library is quite steep (USD 5500 per year). I know, I know, you can use it freely if you use dynamic linking. But still....

Re:How Sketch Took on Adobe by neor on Friday December 14, 2018 @05:03AM (#18679741)
They don't use Electron. Their website states that they don't plan to release Windows or Linux versions because of the large amount of native MacOS API's they use making it very time consuming and costly to make a cross-platform version of the app.
Re:How Sketch Took on Adobe by test1235 on Friday December 14, 2018 @06:36AM (#18680127)
I guess there's a market for a windows/linux version of this app then? (tho' maybe not as large, given pro-designer tendencies towards macs)
Re:How Sketch Took on Adobe by arthurfm on Saturday December 15, 2018 @06:32AM (#18688013)
There's a third-party app for Windows called Lunacy [1] that can read/write Sketch files, so there must be a market large enough to make that worthwhile.

[1] https://icons8.com/lunacy

Re:How Sketch Took on Adobe by tonyedgecombe on Friday December 14, 2018 @05:46AM (#18679883)
I wonder how much apps like Sketch and Pixelmator rely on CoreImage to do the heavy lifting. They all seemed to appear after its introduction.
Re:How Sketch Took on Adobe by aaaaaaaaaab on Friday December 14, 2018 @07:25AM (#18680311)
Sketch is mostly vector-based...
Re:How Sketch Took on Adobe by coldtea on Friday December 14, 2018 @07:39AM (#18680376)
Quartz is mostly vector-based as well... OS X has very good support for vector graphics, it's rendering engine is basically a version of PDF-style rendering (like old NeXT used "display postscript").
Re:How Sketch Took on Adobe by Frizi on Friday December 14, 2018 @05:46AM (#18679884)
There is also Figma, which is a direct competitor to sketch that is multiplatform, and they indeed run on electron (and even directly in browser). For me that's a great example of electron app done right, as you won't really notice any performance issues.