Re:Adventures in Video Conferencing Part 1: The Wild World o...
by FajitaNachos on Monday December 10, 2018 @11:17PM
(#18653291)
Zoom doesn't use WebRTC (which the article is about). They use websockets to send media through the pipes and decode using a webgl shader or similar.
I don't work for Zoom, but do work in the WebRTC space and read an article about it recently.
Re:Adventures in Video Conferencing Part 1: The Wild World o...
by edoceo on Monday December 10, 2018 @11:38PM
(#18653332)
Gotta link for that? Sounds really neat
Re:Adventures in Video Conferencing Part 1: The Wild World o...
by mgamache on Tuesday December 11, 2018 @06:44AM
(#18654672)
Zoom has to be using h264 under the covers. Did they recompile the OpenH264 into WASM?
like: https://github.com/kazuki/mediacodec.wasm
It could also be that they are using websockets to deliver MPEG-DASH/HLS segments for low latency.
Re:Adventures in Video Conferencing Part 1: The Wild World o...
by stdplaceholder on Monday December 10, 2018 @10:54PM
(#18653228)
Anybody with the number can join your Zoom meeting and since there's very little indication of their presence you might not even notice. You can also command other people's rooms to join your meeting, if you can figure out how to contact them, and you can force their microphones to turn on, which in my opinion is pretty disturbing.
Re:Adventures in Video Conferencing Part 1: The Wild World o...
by jcelerier on Tuesday December 11, 2018 @04:37AM
(#18654151)
> in a conference with 80+ people
are that kind of meetings really useful by videochat ? Even in real life it's a pain.
By far, the best one is Zoom. It can easily handle with a really great quality 25 people on 1 page, in a conference with 80+ people. It also works smoothly for people in China (without VPN). Anyone has any know the magic behind their tech?