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Re:Adventures in Video Conferencing Part 1: The Wild World o... by FajitaNachos on Monday December 10, 2018 @11:17PM (#18653291)
Zoom doesn't use WebRTC (which the article is about). They use websockets to send media through the pipes and decode using a webgl shader or similar.

I don't work for Zoom, but do work in the WebRTC space and read an article about it recently.

Re:Adventures in Video Conferencing Part 1: The Wild World o... by edoceo on Monday December 10, 2018 @11:38PM (#18653332)
Gotta link for that? Sounds really neat
Re:Adventures in Video Conferencing Part 1: The Wild World o... by shadesof on Tuesday December 11, 2018 @12:16AM (#18653410)
Re:Adventures in Video Conferencing Part 1: The Wild World o... by mgamache on Tuesday December 11, 2018 @06:44AM (#18654672)
Zoom has to be using h264 under the covers. Did they recompile the OpenH264 into WASM?

like: https://github.com/kazuki/mediacodec.wasm

It could also be that they are using websockets to deliver MPEG-DASH/HLS segments for low latency.