Re:Ask HN: Does Shareware still work in 2018?
by charlesdm on Friday November 16, 2018 @07:18AM
(#18468222)
I don't want to be overly negative, but I have launched quite a few indie 6 figure apps over the last five years, and something generating $500 a month isn't really working (in my book).
Have you even tried to just sell licenses for it? If your software delivers value then that should convert better than a nag screen. Worth giving users a 30 day trial and seeing how that converts.
Re:Ask HN: Does Shareware still work in 2018?
by fyfy18 on Friday November 16, 2018 @08:23AM
(#18468529)
Would be interested to know more about this. I see you posted an article last year, but it's since been deleted.
Re:Ask HN: Does Shareware still work in 2018?
by charlesdm on Friday November 16, 2018 @09:28AM
(#18468928)
As in, interested in how I did it? I've been considering putting something together in the not so distant future -- throw me an e-mail with your contact details and I'll add you to the (currently very small) mailing list.
Re:Ask HN: Does Shareware still work in 2018?
by dotdi on Friday November 16, 2018 @04:46AM
(#18467669)
The layout of your top-bar somewhat breaks[0] if I zoom in beyond 130%
---
Re:Ask HN: Does Shareware still work in 2018?
by mherrmann on Friday November 16, 2018 @06:45AM
(#18468083)
Thanks for letting me know :-)
Re:Ask HN: Does Shareware still work in 2018?
by tonyedgecombe on Friday November 16, 2018 @06:21AM
(#18467999)
This is not sustainable. If you like the project and want it to continue, buy a license
Do you just nag or actually disable the product after a period? I was always surprised by the Sublime model, my experience indicates that if people can avoid paying then they will, even business customers.
Re:Ask HN: Does Shareware still work in 2018?
by mherrmann on Friday November 16, 2018 @06:45AM
(#18468081)
I just nag. I want the larger user base so people develop plugins [1].
Feel free to hit me up on twitter @m_herrmann if you have further questions. :-)
1: https://fman.io
2: https://blog.qt.io/blog/2018/11/15/python-qt-3000-hours-deve...
3: https://fman.io/buy