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Re:Show HN: Caverns and Kobolds – A Text Based RPG in C++ by skibz on Friday November 16, 2018 @08:56AM (#18468734)
Yes, exactly.

If you refer to the pull request I opened on your repository, I added a preprocessor conditional in that function for a Windows and non-Windows implementation of the function.

The non-Windows part of the conditional just has to be written.

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