News for hackers. Stuff that matters.
Re:Space Harrier – Developer Interview Collection by mysterydip on Wednesday November 14, 2018 @08:30PM (#18456123)
For those interested, Lou's pseudo-3D page goes over some of the techniques used in this and similar games: http://www.extentofthejam.com/pseudo/
Re:Space Harrier – Developer Interview Collection by lostgame on Wednesday November 14, 2018 @09:51PM (#18456494)
Oh, wow, this was a fantastic read, thank you!
Re:Space Harrier – Developer Interview Collection by Pulcinella on Wednesday November 14, 2018 @10:59PM (#18456753)
See also this video https://youtu.be/K7gWmdgXPgk to see how the snes mode 7 (though really you also need HDMA) perspective transformation worked.

The whole series of videos is amazing.

Re:Space Harrier – Developer Interview Collection by lostgame on Thursday November 15, 2018 @10:08AM (#18459774)
I really appreciate the simple explanation of how raster effects worked in your original article.

It's something I always feel like I understood, but couldn't necessarily explain to someone else if I had to.