Re:Graveyard Keeper: How the graphics effects are made
by city41 on Thursday November 01, 2018 @04:44PM
(#18358250)
I worked on a game with very similar dynamic lighting. I wrote a blog post that goes into more detail code-wise on how I did it if anyone is interested: http://www.mattgreer.org/articles/dynamic-lighting-and-shado...
[ Parent
| on HN ]
Re:Graveyard Keeper: How the graphics effects are made
by JoeMattie on Friday November 02, 2018 @02:33AM
(#18361069)
Hi there! just wanted to say thanks for your write up. I recently implemented this approach (thanks to your notes) in the Godot engine for a game I'm working on. https://twitter.com/FlyingBastion/status/1054394571948417024