So in addition to computer science based HCI programs like CMU and Stanford, keep an eye on programs in studio-based design schools. A lot of undergraduate programs in designing technological experiences - combining engineering training with studio method - are starting up in places like NYU, SVA, SCAD, CCA, CMU's art department, and the like. Many of these schools already have strong masters programs which take undergrads with computer science backgrounds.
I think it's well established that it's never been easier to get a web application off the ground, and UX+design in this space definitely is a differentiator, and probably more important for those initial first impressions than the programming.
It's a function of market saturation though, creating your average web application or site is a pretty established problem, with a huge number of options when you need to go about building it.
Where engineers are not a commodity? Any company that needs things to be delivered yesterday, in a space where you need cross-disciplinary, out-of-the-box thinking, with the ability to play multiple roles (sysadmin, support, customer service, programmer).
These types of engineers are quite hard to find, and satisfaction with the average "commoditized" engineer will be extremely low.
Let's say, making an HTML5 iPad app talk to a proprietary hardware device using a proprietary application protocol over TCP to make for a rocking walking salesman appliance.
Yeah, good luck making that sing in a sufficient timeframe if you don't know what you're doing.
First, you don't want to build a major for every new technology; the half life of most technologies is very short. Second, sifting the cruft from the stuff that will outlive the specific technology (think personal updates vs. friendster -> myspace -> facebook -> twitter) is difficult.
So you end up with a compromise: A school of thought that teaches (or tries to) timeless principles of interaction. This is an incredible advancement in education, but unfortunately means less to someone looking for employment right out of college.
The problem is that UI and UX are a mix of science -- something taught at universities and colleges -- and what is traditionally relegated to vocational schools. It's not an applied science; it's more like being a mechanic or someone who makes those really fancy import cars even fancier.
The solution, I think, is going to be a long way off; universities will have to hire people that teach more about the history of design, what people are accustomed to and expect, what interfaces work and why and how to design for people whose aesthetic changes once every couple years. Art schools will have to hire hardcore CS people to teach rock solid foundations of logic, how languages work, etc etc...
The only useful thing I've learnt is that when you're doing a questionnaire with lickert scales, don't use mean because the distances between each point on the scale isn't equal...
Towards the lower end (read: almost everywhere else) of that scale, you're best bet is actually to look at a design degree, and learn the tech on your own.
Your best bet is experience in the field. Very few schools are teaching comp sci programs that are worth anything (Stanford, CMU a few others), and I have seen almost nothing of value in academia in terms of product/UX development (which is why I say focus on Math or pure Design). The web stuff you're really going to have to teach yourself, I think for at least another 3-4 years, maybe longer.
The author is somewhat right about the commoditization of the backend, but it's not to India, it's to frameworks like RoR. Larger companies that require serious, responsive scaling, sharding and cacheing are not, and will not be, outsourcing to these frameworks. But it's definitely not to India (data entry, sure).
That might be too broad. Specific to UX, I would say that many companies only consider what a user experiences and the stories they accumulate when their brand is mature -- usually much too late to pivot.
A good UX designer in an early stage venture is usually also an interface designer, to some degree, and taps into the following:
1) Deep understanding of the market and demographic
2) A solid grasp on what people expect
3) A great appreciation for the things that compel people to action
UX designers and engineers make things that cause people to accomplish goals in a way that is unobtrusive (except when it needs to be) unoffensive (except when it needs to be) and not confusing (ever). That's my take, at least.
Everyone in tech fancies themselves an engineer and architect these days, although they have little nothing to do with the original intent for those long established professions.
It can be confusing and misleading for non-tech people.
He's obviously not an engineer and doesn't really understand AJAX, jQuery or HTML5.
Personally, I believe the shortage is going to get worse because there is going to be an increase in demand and there are VERY few paths through traditional educational outlets that will produce a good UI/UX designer/engineer. HCI at Stanford is the closest I've seen recently while interviewing candidates, and even then it has less to do with web technologies than interaction principles.