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Re:The tragic end of Telltale Games by plopz on Friday October 05, 2018 @09:17AM (#18147834)
Battle royale games were done better decades ago? I can't even think of a battle royale game from the 90s.
Re:The tragic end of Telltale Games by user5994461 on Friday October 05, 2018 @05:28PM (#18151876)
unreal tournament and counter strike for sure. Unreal tournament had an option to limit the number of life, not that is was common to use.

Unreal and Fortnight are made by the same company by the way. It's really a reskin with adjusted gameplay settings.

Re:The tragic end of Telltale Games by everyone on Friday October 05, 2018 @09:57AM (#18148134)
quake, unreal tournament, tribes, battlefield, planetside.. Deathmatch with many players. Same thing pretty much, but with more action.
Re:The tragic end of Telltale Games by jaegerpicker on Friday October 05, 2018 @10:29AM (#18148374)
BR is a very different type of game and especially Fortnight has VERY different game play. It plays nothing like quake or ut. It's much closer to counter strike but with a higher level of tension.
Re:The tragic end of Telltale Games by AgentME on Friday October 05, 2018 @07:05PM (#18152446)
Also, add a giant map and an exploration/preparation period where most players are searching for weapons before fighting anyone.
Re:The tragic end of Telltale Games by LyndsySimon on Friday October 05, 2018 @11:57AM (#18149141)
> Same thing pretty much, but with more action.

That's exactly why we play BR games.

These days I play mostly PUBG. Before that, Day of Infamy. Before that, Insurgency. Notice a trend? Each one of those games has a lot at stake (relatively speaking) when you get into an engagement. If you die, you sit out for a while. They're about communication and coordination between players on the same team.

PUBG (and Fortnite, though that's not my preference) take it to a whole other level. It's not uncommon for me to play a game of PUBG where the first 10-15 minutes is spent either not encountering anyone or spotting them before they spot me and purposefully avoiding them. It's about tactics - either coordination with your squad, or maneuvering into a better position for the next phase of the game, or waiting until someone you're stalking has engaged someone else before engaging them.

Because the preparation is longer, there's more at risk when you actually engage, and the anticipation builds to a crescendo. So, yeah - there may only be seconds of "action" in a PUBG match, but that's the whole point.

Re:The tragic end of Telltale Games by cableshaft on Friday October 05, 2018 @06:01PM (#18152094)
Battlefield usually annoyed me when I would spend minutes traveling back to the scene of the action. In Fortnite I would spend minutes just trying to find anyone on the map at all sometimes. It feels like I'm doing a lot, lot more of the unfun stuff (traveling) than the fun stuff (shooting and outmaneuvering the opponents). I just can't get into it myself.

I'll just keep playing Quake (actually I'm mainly playing puzzles and graphic novels right now) until people get tired of Battle Royale modes and need a break from them.

Re:The tragic end of Telltale Games by everyone on Friday October 05, 2018 @12:44PM (#18149590)
Ok then, thats been done many times ages ago in the likes of ARMA, rainbow 6, Operation flashpoint.. etc.
Re:The tragic end of Telltale Games by annywhey on Friday October 05, 2018 @04:03PM (#18151252)
Here, watch this:

https://youtu.be/ffryiLmQb1U

This is Fortnite build battling. BR as a whole just refers to a game ruleset that forces and encourages a last-man-standing situation. That part has been done before there was a video game. But the details of what's being communicated are different. They're different even between Rust and PUBG, despite both of them being military styled. Fortnite is in a class of its own since it's cartoonish and the building and mobility options present a lot of unique options. Even comparisons to Minecraft don't fit since the build system is different.

Performing jadedness about the games being "done before" is basically like saying new movies are just collections of old cliches. Even when they are, they end up saying something different.

Re:The tragic end of Telltale Games by Apocryphon on Friday October 05, 2018 @02:36PM (#18150583)
Those are squad-based tactical military shooters focused on realism, yet another genre completely different from battle royales!
Re:The tragic end of Telltale Games by plopz on Friday October 05, 2018 @10:04AM (#18148183)
The fundamental difference between all of those games and what I would consider a battle royale game is you only get 1 life.

As an aside, I loved Tribes 2 construction mod.

Re:The tragic end of Telltale Games by user5994461 on Friday October 05, 2018 @05:37PM (#18151940)
Last I recall from playing unreal 2004, there is a slider to select how many life players have when starting a death match.

Battle royale was available, long before battle royale was cool.

There were also a lot of other gameplay available on top of death match, all built in: team death match, assault, onslaught, capture the flags, domination, etc...

Re:The tragic end of Telltale Games by Kiro on Saturday October 06, 2018 @05:15AM (#18154258)
No, you need the blue circle, looting and big maps as well. Just having one life is not enough.
Re:The tragic end of Telltale Games by user5994461 on Saturday October 06, 2018 @09:02AM (#18154915)
There is looting. Weapons, ammo and equipment appear in defined locations at various times.

If you look at good players who win their games, it's a lot about being at the right place at the right time. Get the best stuff and locations for yourself and don't let opponents have anything.

Re:The tragic end of Telltale Games by Kiro on Saturday October 06, 2018 @09:59AM (#18155145)
It's not the same kind of looting. In Battle Royale you need to search through houses, locations and move over the map to gather loot and when you kill someone you take their gear. Loot doesn't spawn after start and it's definitely not in defined locations.

Sorry, but you're talking about something completely different.

Re:The tragic end of Telltale Games by checkyoursudo on Sunday October 07, 2018 @05:13PM (#18162644)
I think this is more of a current iteration of BR. I would say BR is a little more generic than this. My idea of it, which might not be exactly right I will admit, is just this: A battle royale game is last-man-standing or winner-take-all. The looting, houses, starting gear -- this all seems like variation more than essential.

It seems like what you're describing is definitely the mainstream take on the genre right now, but I think you could make another variant that isn't like the popular ones today but is still a BR.

Re:The tragic end of Telltale Games by Kiro on Monday October 08, 2018 @03:32PM (#18170568)
Fair enough, I guess it's subjective what the actual minimum requirement is but I kind of agree with the Wikipedia article personally: https://en.m.wikipedia.org/wiki/Battle_royale_game
Re:The tragic end of Telltale Games by checkyoursudo on Thursday October 11, 2018 @12:00PM (#18194607)
Reasonable.
Re:The tragic end of Telltale Games by SmellyGeekBoy on Friday October 05, 2018 @10:22AM (#18148321)
Networked DOOM would like a word.
Re:The tragic end of Telltale Games by everyone on Friday October 05, 2018 @10:13AM (#18148255)
I dont know but I'd bet theres an old quake mod that makes that small change.
Re:The tragic end of Telltale Games by jaegerpicker on Friday October 05, 2018 @10:30AM (#18148379)
it's not a small change, it completely changes the style and feel of the game play.
Re:The tragic end of Telltale Games by Kiro on Friday October 05, 2018 @01:53PM (#18150184)
Just stop. You clearly have no idea what a Battle Royale game is.