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Re:The tragic end of Telltale Games by plopz on Friday October 05, 2018 @10:04AM (#18148183)
The fundamental difference between all of those games and what I would consider a battle royale game is you only get 1 life.

As an aside, I loved Tribes 2 construction mod.

Re:The tragic end of Telltale Games by user5994461 on Friday October 05, 2018 @05:37PM (#18151940)
Last I recall from playing unreal 2004, there is a slider to select how many life players have when starting a death match.

Battle royale was available, long before battle royale was cool.

There were also a lot of other gameplay available on top of death match, all built in: team death match, assault, onslaught, capture the flags, domination, etc...

Re:The tragic end of Telltale Games by Kiro on Saturday October 06, 2018 @05:15AM (#18154258)
No, you need the blue circle, looting and big maps as well. Just having one life is not enough.
Re:The tragic end of Telltale Games by user5994461 on Saturday October 06, 2018 @09:02AM (#18154915)
There is looting. Weapons, ammo and equipment appear in defined locations at various times.

If you look at good players who win their games, it's a lot about being at the right place at the right time. Get the best stuff and locations for yourself and don't let opponents have anything.

Re:The tragic end of Telltale Games by Kiro on Saturday October 06, 2018 @09:59AM (#18155145)
It's not the same kind of looting. In Battle Royale you need to search through houses, locations and move over the map to gather loot and when you kill someone you take their gear. Loot doesn't spawn after start and it's definitely not in defined locations.

Sorry, but you're talking about something completely different.

Re:The tragic end of Telltale Games by checkyoursudo on Sunday October 07, 2018 @05:13PM (#18162644)
I think this is more of a current iteration of BR. I would say BR is a little more generic than this. My idea of it, which might not be exactly right I will admit, is just this: A battle royale game is last-man-standing or winner-take-all. The looting, houses, starting gear -- this all seems like variation more than essential.

It seems like what you're describing is definitely the mainstream take on the genre right now, but I think you could make another variant that isn't like the popular ones today but is still a BR.

Re:The tragic end of Telltale Games by Kiro on Monday October 08, 2018 @03:32PM (#18170568)
Fair enough, I guess it's subjective what the actual minimum requirement is but I kind of agree with the Wikipedia article personally: https://en.m.wikipedia.org/wiki/Battle_royale_game
Re:The tragic end of Telltale Games by checkyoursudo on Thursday October 11, 2018 @12:00PM (#18194607)
Reasonable.
Re:The tragic end of Telltale Games by SmellyGeekBoy on Friday October 05, 2018 @10:22AM (#18148321)
Networked DOOM would like a word.
Re:The tragic end of Telltale Games by everyone on Friday October 05, 2018 @10:13AM (#18148255)
I dont know but I'd bet theres an old quake mod that makes that small change.
Re:The tragic end of Telltale Games by jaegerpicker on Friday October 05, 2018 @10:30AM (#18148379)
it's not a small change, it completely changes the style and feel of the game play.
Re:The tragic end of Telltale Games by Kiro on Friday October 05, 2018 @01:53PM (#18150184)
Just stop. You clearly have no idea what a Battle Royale game is.