For the sites, sure, everything can be automated. But even in the best case of good browser ui/ux support the burden shifted to users would be massive.
The cognitive cost of trying to decide whether to spend 10c on an article I haven’t read yet costs me way more than 10c. Man that article sucked. Did I just get ripped off by clickbait again?
This argument is what convinced me that straight per-article “microtransactions” will never take off for very low value things on the web.
EDIT: found it: http://hackingdistributed.com/2014/12/31/costs-of-micropayme... - Think it was Nick Szabo.
What’s scary to me is that the one “successful-ish” application we have for microtransactions is mobile gaming. Imagine a huge ecosystem of different beans, gems, flooz, widgets or whatever, and all the dark ux patterns to get people to spend them, and also to hide how much they are spending from people.
The original argument was essentially that there was a minimum transaction size that was cognitively viable at scale.
And any automated system to tell clickbait from quality journalism will incentivise people to trick it.
So at the very least, you need a refund button.
No claps, no money.
Clap as long as you want.
At the end of each month your $10 is divided up by the number of claps you gave.
And if this isn’t for you, then go with ads or be paywalled.
Honestly it almost seems to be worth trying, the potential upshot is _huge_.
Seems to work for them, though I don't know their revenue/profit numbers.
A simple, centralized service could easily fill this role with batched transactions. Each reader pays once a month, each publisher gets payed once a month, and those payments can be shuffled about a database trivially. O(n) vs. O(n^2)
Patreon kind of did/does this. There was a big stink not long ago where this appeared to fall apart. The issue Patreon faced was that it was not so trivial to bundle transactions like this. Some creators wanted to get paid in a piecemeal fashion for each video uploaded, etc. For patreon supporters, they would each be on their own separate billing cycle because they decided it would be bad UX to have the first month be pro-rated or whatever.
As much as Patreon is best situated to provide a service like this, I'm not encouraged that they'll do so.
It is true that the cost can vary greatly (which sucks, please tell me of a crypto coin that is 1:1 with dollars), but you can adjust the price in real time and since you are selling a digital product even in an extreme situation you are not going to lose money (remember the transaction fee is pretty much going to be 1-2 sat always).
There is yet to be a quick and simple micro-transaction infrastructure for the web. Transaction costs inhibit micro-transactions. They don’t scale down.
Some are trying to use crypto to do micro-transactions, but even crypto has transaction costs that inhibit how small micro-transactions can be, not to mention the exchange rate volatility.
It’s a big unsolved problem. Gotta spend money to spend money.