News for hackers. Stuff that matters.
Re:Myst at 25: How it changed gaming, created addicts, and m... by TheOtherHobbes on Monday September 24, 2018 @02:38PM (#18060169)
The music and the sound in Myst and Riven were both outstanding - absolute classics of the genre, and even more amazing given that they were an amateur effort by one of the creators, and not the work of a full-time composer or game sound designer.

There was one location in Riven where I spent about fifteen minutes listening to a short-ish music loop over and over and watching a simple atmospheric location animation, because both were just so perfect.

Re:Myst at 25: How it changed gaming, created addicts, and m... by netwanderer2 on Monday September 24, 2018 @03:28PM (#18060645)
This really proves in the arts and creative business, it's really an individual's work that connects the souls. You can have a team of thousands of people, but if no one has any vision or creativity then their work can go straight down the toilet.
Re:Myst at 25: How it changed gaming, created addicts, and m... by mercer on Tuesday September 25, 2018 @01:04PM (#18068188)
Prince of Persia and Rollercoaster Tycoon come to mind (and are apparently quite the HN darlings).
Re:Myst at 25: How it changed gaming, created addicts, and m... by mercer on Tuesday September 25, 2018 @01:06PM (#18068210)
Even just the first minutes, the Cyan logo, and the introductory music, are etched into my brain. Every once in a while, despite the fact that I haven't played Myst in at least a decade, they'll just pop in my head.