Re:Myst at 25: How it changed gaming, created addicts, and m...
by netwanderer2 on Monday September 24, 2018 @03:28PM
(#18060645)
This really proves in the arts and creative business, it's really an individual's work that connects the souls. You can have a team of thousands of people, but if no one has any vision or creativity then their work can go straight down the toilet.
Re:Myst at 25: How it changed gaming, created addicts, and m...
by mercer on Tuesday September 25, 2018 @01:04PM
(#18068188)
Prince of Persia and Rollercoaster Tycoon come to mind (and are apparently quite the HN darlings).
Re:Myst at 25: How it changed gaming, created addicts, and m...
by mercer on Tuesday September 25, 2018 @01:06PM
(#18068210)
Even just the first minutes, the Cyan logo, and the introductory music, are etched into my brain. Every once in a while, despite the fact that I haven't played Myst in at least a decade, they'll just pop in my head.
There was one location in Riven where I spent about fifteen minutes listening to a short-ish music loop over and over and watching a simple atmospheric location animation, because both were just so perfect.