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Re:Myst at 25: How it changed gaming, created addicts, and m... by Eyght on Monday September 24, 2018 @02:10PM (#18059895)
The article didn't make mention of the role of sound in Myst. I remember people setting up their big 90's stereos with massive speakers to fully immerse themselves in the Myst world. The game really built a strange, otherworldy atmosphere.
Re:Myst at 25: How it changed gaming, created addicts, and m... by TheOtherHobbes on Monday September 24, 2018 @02:38PM (#18060169)
The music and the sound in Myst and Riven were both outstanding - absolute classics of the genre, and even more amazing given that they were an amateur effort by one of the creators, and not the work of a full-time composer or game sound designer.

There was one location in Riven where I spent about fifteen minutes listening to a short-ish music loop over and over and watching a simple atmospheric location animation, because both were just so perfect.

Re:Myst at 25: How it changed gaming, created addicts, and m... by netwanderer2 on Monday September 24, 2018 @03:28PM (#18060645)
This really proves in the arts and creative business, it's really an individual's work that connects the souls. You can have a team of thousands of people, but if no one has any vision or creativity then their work can go straight down the toilet.
Re:Myst at 25: How it changed gaming, created addicts, and m... by mercer on Tuesday September 25, 2018 @01:04PM (#18068188)
Prince of Persia and Rollercoaster Tycoon come to mind (and are apparently quite the HN darlings).
Re:Myst at 25: How it changed gaming, created addicts, and m... by mercer on Tuesday September 25, 2018 @01:06PM (#18068210)
Even just the first minutes, the Cyan logo, and the introductory music, are etched into my brain. Every once in a while, despite the fact that I haven't played Myst in at least a decade, they'll just pop in my head.
Re:Myst at 25: How it changed gaming, created addicts, and m... by drdeadringer on Monday September 24, 2018 @02:37PM (#18060148)
I remember seeing a TV special on how they came up with the sound effects. One of them was created by something along the lines of rotating a vibrating wrench just inside a toilet bowl... and all the sound effects was stuff like that.
Re:Myst at 25: How it changed gaming, created addicts, and m... by geerlingguy on Monday September 24, 2018 @03:09PM (#18060470)
It was amazing learning all of that back when the game was new... and it's still a great lesson today: http://www.mystjourney.com/myst/studies/

The video has the bubbles-in-the-toilet-bowl explanation (see 7:30 onwards), along with a ton of other great nuggets.

Re:Myst at 25: How it changed gaming, created addicts, and m... by poisonarena on Monday September 24, 2018 @02:51PM (#18060289)
When it's 1993 you start up the game and watch the Cyan logo....

https://www.youtube.com/watch?v=FUZ6V6CZtcg

Re:Myst at 25: How it changed gaming, created addicts, and m... by dmschulman on Monday September 24, 2018 @02:31PM (#18060091)
Some of the best music ever composed for a computer game I'd argue.
Re:Myst at 25: How it changed gaming, created addicts, and m... by drdeadringer on Monday September 24, 2018 @02:38PM (#18060158)
I've some of the OSTs at home 'cause I liked it so much.
Re:Myst at 25: How it changed gaming, created addicts, and m... by duskwuff on Tuesday September 25, 2018 @01:58AM (#18063949)
They're available on iTunes, FWIW. I'm especially fond of the Riven soundtrack; it's got a great meditative mood to it.

https://itunes.apple.com/us/artist/robyn-miller/447729601