Re:The AMD Threadripper 2 Teaser: Pre-Orders Start Today, Up...
by distantsounds on Monday August 06, 2018 @11:32AM
(#17698478)
Cinema4D and Blender are both very CPU intensive as well as taxing on the GPU.
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Re:The AMD Threadripper 2 Teaser: Pre-Orders Start Today, Up...
by jadbox on Monday August 06, 2018 @11:43AM
(#17698614)
Blender 2.8 Eevee is reducing rendering by factor of 100, with a modest reduction of quality. It's basically using game rendering techniques, but instead of catering to realtime, it'll take a couple seconds to produce a frame. It's almost entirely GPU driven, so in the future there may not be a need to really go full Threadripper unless you use Cycles daily.
Re:The AMD Threadripper 2 Teaser: Pre-Orders Start Today, Up...
by dragontamer on Monday August 06, 2018 @01:01PM
(#17699418)
If you want to use Cycles for animations, you'll probably need the full Threadripper.
Cycles is easily 5+ minutes a frame, maybe 20+ minutes on a threadripper if you have an interior scene or something hard to light. Even with Cycle's denoiser, you need a lot of rays to get a decent animation.
Even a short 10-second animation through Cycles will take multiple days to render on a Threadripper.